{
  "title": "Alarm control panel",
  "device_automation": {
    "action_type": {
      "arm_away": "Arm {entity_name} away",
      "arm_home": "Arm {entity_name} home",
      "arm_night": "Arm {entity_name} night",
      "arm_vacation": "Arm {entity_name} vacation",
      "disarm": "Disarm {entity_name}",
      "trigger": "Trigger {entity_name}"
    },
    "condition_type": {
      "is_triggered": "{entity_name} is triggered",
      "is_disarmed": "{entity_name} is disarmed",
      "is_armed_home": "{entity_name} is armed home",
      "is_armed_away": "{entity_name} is armed away",
      "is_armed_night": "{entity_name} is armed night",
      "is_armed_vacation": "{entity_name} is armed vacation"
    },
    "trigger_type": {
      "triggered": "{entity_name} triggered",
      "disarmed": "{entity_name} disarmed",
      "armed_home": "{entity_name} armed home",
      "armed_away": "{entity_name} armed away",
      "armed_night": "{entity_name} armed night",
      "armed_vacation": "{entity_name} armed vacation"
    }
  },
  "state": {
    "_": {
      "armed": "Armed",
      "disarmed": "Disarmed",
      "armed_home": "Armed home",
      "armed_away": "Armed away",
      "armed_night": "Armed night",
      "armed_vacation": "Armed vacation",
      "armed_custom_bypass": "Armed custom bypass",
      "pending": "Pending",
      "arming": "Arming",
      "disarming": "Disarming",
      "triggered": "Triggered"
    }
  }
}
