Files
core/homeassistant/components/scene/__init__.py
sander 0f6ec9b7ac Added your suggestions.
Looking at your code suggestion below I am not sure exactly how other people might want to put in lists. (But I am missing a more general overview of the code)

 ```
if not isinstance(scene_config,list):
  scene_config=[scene_config]
```

But it is there !
And changed "config" to "states" !
2016-02-28 21:00:51 +01:00

86 lines
2.3 KiB
Python

"""
homeassistant.components.scene
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Allows users to set and activate scenes.
For more details about this component, please refer to the documentation at
https://home-assistant.io/components/scene/
"""
import logging
from collections import namedtuple
from homeassistant.const import (
ATTR_ENTITY_ID, SERVICE_TURN_ON, CONF_PLATFORM)
from homeassistant.helpers import extract_domain_configs
from homeassistant.helpers.entity import Entity
from homeassistant.helpers.entity_component import EntityComponent
DOMAIN = 'scene'
DEPENDENCIES = ['group']
STATE = 'scening'
CONF_ENTITIES = "entities"
SceneConfig = namedtuple('SceneConfig', ['name', 'states'])
def activate(hass, entity_id=None):
""" Activate a scene. """
data = {}
if entity_id:
data[ATTR_ENTITY_ID] = entity_id
hass.services.call(DOMAIN, SERVICE_TURN_ON, data)
def setup(hass, config):
""" Sets up scenes. """
logger = logging.getLogger(__name__)
# You are not allowed to mutate the original config so make a copy
config = dict(config)
for config_key in extract_domain_configs(config, DOMAIN):
platform_config = config[config_key]
if not isinstance(platform_config, list):
platform_config = [platform_config]
if not any(CONF_PLATFORM in entry for entry in platform_config):
platform_config = [{'platform': 'homeassistant', 'states': entry}
for entry in platform_config]
config[config_key] = platform_config
component = EntityComponent(logger, DOMAIN, hass)
component.setup(config)
def handle_scene_service(service):
""" Handles calls to the switch services. """
target_scenes = component.extract_from_service(service)
for scene in target_scenes:
scene.activate()
hass.services.register(DOMAIN, SERVICE_TURN_ON, handle_scene_service)
return True
class Scene(Entity):
""" A scene is a group of entities and the states we want them to be. """
@property
def should_poll(self):
return False
@property
def state(self):
return STATE
def activate(self):
""" Activates scene. Tries to get entities into requested state. """
raise NotImplementedError