some solutions for projects on odin project

This commit is contained in:
2023-05-24 15:34:43 -05:00
commit 793e2c2c5f
10 changed files with 273 additions and 0 deletions

78
tic_tac_toe/Board.rb Normal file
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class Board
attr_accessor :turn, :squares, :update_square
def initialize(turn = 1)
@turn = turn
@squares = [
[" ", " ", " "],
[" ", " ", " "],
[" ", " ", " "]
]
end
def to_s
print "\n
1: #{@squares[0][0]} | 2: #{@squares[0][1]} | 3: #{@squares[0][2]} \n
---------------------\n
4: #{@squares[1][0]} | 5: #{@squares[1][1]} | 6: #{@squares[1][2]} \n
---------------------\n
7: #{@squares[2][0]} | 8: #{@squares[2][1]} | 9: #{@squares[2][2]} \n
"
end
def update_square(square, symbol)
# translate a numbered square onto a matrix
row = ((square - 1) / 3).ceil()
column = (square - 1) % 3
success = false
if @squares[row][column] != " "
puts "Square is already taken."
puts "Please try again."
else
@squares[row][column] = symbol
success = true
end
success
end
def check_for_winner
winner = nil
# check whether all squares in a row match
for row in @squares
if row.all? { |square| square == "X" }
if !winner
winner = "X"
end
elsif row.all? { |square| square == "O" }
if !winner
winner = "O"
end
end
end
# check whether all columns match
if not winner
for column in 0..2
if @squares[column].all? { |square| square == "X" }
winner = "X"
elsif @squares[column].all? { |square| square == "O" }
winner = "O"
end
end
end
# check for diagonal matches
if not winner
if (@squares[0][0] == "X" or @squares[0][0] == "O") and @squares[0][0] == @squares[1][1] and @squares[1][1] == @squares[2][2]
winner = @squares[0][0]
elsif (@squares[0][2] == "X" or @squares[0][2] == "O") and @squares[0][2] == @squares[1][1] and @squares[1][1] == @squares[2][0]
winner = @squares[0][2]
end
end
winner
end
end

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tic_tac_toe/Game.rb Normal file
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class Game
def initialize
puts "Welcome to Tic Tac Toe!"
puts "Player 1, what is your name?"
player_one_name = gets
puts "Player 2, what is your name?"
player_two_name = gets
@playerOne = Player.new(player_one_name, "X")
@playerTwo = Player.new(player_two_name, "O")
@statusMessage = ""
@board = Board.new()
@winner = nil
@turn = 1
end
def to_s
print "
Player one: #{@playerOne.name}\n
Player two: #{@playerTwo.name}\n
Current turn: #{@turn}\n
#{@statusMessage}
#{@board.to_s}
"
end
def play
until @winner
self.turn()
end
@statusMessage = "#{@statusMessage + "\nPress 'x' to exit"}"
print self.to_s
until gets.chomp == "x"
print self.to_s
end
end
def turn()
# clear the terminal on each turn
puts "\e[H\e[2J"
print self.to_s
puts "Player #{@turn % 2 == 0 ? @playerTwo.name : @playerOne.name}, please select a square. (1-9)"
player_input = gets.chomp.to_i
unless player_input.is_a?(Numeric) and player_input.between?(1, 9)
@statusMessage = "Invalid input. Expected a number between 1 and 9."
self.turn()
end
move_success = @board.update_square(player_input, @turn % 2 == 0 ? "O" : "X")
if not move_success
@statusMessage = "Invalid input. This square is already taken."
self.turn()
end
winner_this_turn = @board.check_for_winner
if winner_this_turn
@winner = (winner_this_turn == "X" ? @playerOne.name : @playerTwo.name)
@statusMessage = "#{@winner} wins!"
else
@turn += 1
end
end
end

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tic_tac_toe/Player.rb Normal file
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class Player
attr_accessor :turn_active
attr_reader :name, :symbol, :turn_active
def initialize(name, symbol)
@name = name
@symbol = symbol
@turn_active = false
end
end

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tic_tac_toe/main.rb Normal file
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require_relative "Board.rb"
require_relative "Player.rb"
require_relative "Game.rb"
game = Game.new
game.play