some solutions for projects on odin project
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5
Gemfile
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5
Gemfile
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# frozen_string_literal: true
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source "https://rubygems.org"
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# gem "rails"
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17
bubble_sort.rb
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17
bubble_sort.rb
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### BUBBLE SORT
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def bubble_sort(input_array)
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left = 0
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until left + 1 == input_array.length
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right = left + 1
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if input_array[left] > input_array[right]
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input_array[left], input_array[right] = input_array[right], input_array[left]
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bubble_sort(input_array)
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end
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left += 1
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end
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input_array
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end
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print bubble_sort([4,3,78,2,0,2])
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22
caesar_cipher.rb
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22
caesar_cipher.rb
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### CAESAR CIPHER
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Alphabet = 'abcdefghijklmnopqrstuvwxyz'
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def caesar_cipher(input, shift)
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unless shift.is_a? Numeric and input.is_a? String
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raise TypeError("Receive invalid input")
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end
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input.downcase!
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array_from_input = Array.new(input.length)
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result = ''
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for i in 0..(input.length - 1)
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start = Alphabet.index(input[i])
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after_shift = start ? Alphabet[(start + shift % 26)] : -1
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result += after_shift == -1 ? input[i] : Alphabet[after_shift]
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end
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result
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end
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print caesar_cipher("Doing stuff with Ruby", 5)
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15
fizzbuzz.rb
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15
fizzbuzz.rb
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### FIZZBUZZ
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def fizzbuzz(limit)
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i = 0
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until i == limit do
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i += 1
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puts "#{i.to_s} #{i % 3 == 0 ? "Fizz" : ''}#{i % 5 == 0 ? "Buzz" : ''}\n"
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end
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end
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def fizzbuzz_one_line(limit)
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(1..limit).each { |i| puts "#{i.to_s} #{i % 3 == 0 ? "Fizz" : ''}#{i % 5 == 0 ? "Buzz" : ''}\n" }
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end
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# fizzbuzz(20)
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fizzbuzz_one_line(20)
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26
stock_picker.rb
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26
stock_picker.rb
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### STOCK PICKER
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def stock_picker(stock_prices)
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left = 0
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right = 1
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highest = 0
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solution = [nil, nil]
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until left == stock_prices.length - 1
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until right == stock_prices.length - 1
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right += 1
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temp = stock_prices[right] - stock_prices[left]
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if temp > highest
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highest = temp
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solution[0] = left
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solution[1] = right
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end
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end
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left += 1
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right = left + 1 unless left + 1 == stock_prices.length
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end
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solution
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end
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print stock_picker([17,3,6,9,15,8,6,1,10])
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24
substrings.rb
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24
substrings.rb
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def substrings(str_input, dictionary)
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unless str_input.is_a?(String) and dictionary.is_a?(Array)
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raise TypeError("Invalid type provided")
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end
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result = {}
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all_words = str_input.downcase.gsub(/[^0-9a-z ]/i, '').split(" ")
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dictionary.each do |key|
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all_words.each do |word|
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if word.include?(key.downcase)
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result[key] = result.has_key?(key) ? result[key] + 1 : 1
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end
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end
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end
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result
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end
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dictionary = ["below","down","go","going","horn","how","howdy","it","i","low","own","part","partner","sit"]
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print substrings("Howdy partner, sit down! How's it going?", dictionary)
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78
tic_tac_toe/Board.rb
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78
tic_tac_toe/Board.rb
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class Board
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attr_accessor :turn, :squares, :update_square
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def initialize(turn = 1)
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@turn = turn
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@squares = [
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[" ", " ", " "],
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[" ", " ", " "],
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[" ", " ", " "]
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]
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end
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def to_s
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print "\n
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1: #{@squares[0][0]} | 2: #{@squares[0][1]} | 3: #{@squares[0][2]} \n
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---------------------\n
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4: #{@squares[1][0]} | 5: #{@squares[1][1]} | 6: #{@squares[1][2]} \n
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---------------------\n
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7: #{@squares[2][0]} | 8: #{@squares[2][1]} | 9: #{@squares[2][2]} \n
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"
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end
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def update_square(square, symbol)
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# translate a numbered square onto a matrix
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row = ((square - 1) / 3).ceil()
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column = (square - 1) % 3
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success = false
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if @squares[row][column] != " "
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puts "Square is already taken."
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puts "Please try again."
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else
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@squares[row][column] = symbol
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success = true
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end
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success
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end
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def check_for_winner
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winner = nil
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# check whether all squares in a row match
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for row in @squares
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if row.all? { |square| square == "X" }
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if !winner
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winner = "X"
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end
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elsif row.all? { |square| square == "O" }
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if !winner
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winner = "O"
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end
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end
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end
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# check whether all columns match
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if not winner
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for column in 0..2
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if @squares[column].all? { |square| square == "X" }
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winner = "X"
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elsif @squares[column].all? { |square| square == "O" }
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winner = "O"
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end
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end
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end
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# check for diagonal matches
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if not winner
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if (@squares[0][0] == "X" or @squares[0][0] == "O") and @squares[0][0] == @squares[1][1] and @squares[1][1] == @squares[2][2]
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winner = @squares[0][0]
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elsif (@squares[0][2] == "X" or @squares[0][2] == "O") and @squares[0][2] == @squares[1][1] and @squares[1][1] == @squares[2][0]
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winner = @squares[0][2]
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end
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end
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winner
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end
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end
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70
tic_tac_toe/Game.rb
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70
tic_tac_toe/Game.rb
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class Game
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def initialize
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puts "Welcome to Tic Tac Toe!"
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puts "Player 1, what is your name?"
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player_one_name = gets
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puts "Player 2, what is your name?"
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player_two_name = gets
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@playerOne = Player.new(player_one_name, "X")
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@playerTwo = Player.new(player_two_name, "O")
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@statusMessage = ""
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@board = Board.new()
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@winner = nil
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@turn = 1
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end
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def to_s
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print "
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Player one: #{@playerOne.name}\n
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Player two: #{@playerTwo.name}\n
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Current turn: #{@turn}\n
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#{@statusMessage}
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#{@board.to_s}
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"
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end
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def play
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until @winner
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self.turn()
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end
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@statusMessage = "#{@statusMessage + "\nPress 'x' to exit"}"
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print self.to_s
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until gets.chomp == "x"
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print self.to_s
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end
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end
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def turn()
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# clear the terminal on each turn
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puts "\e[H\e[2J"
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print self.to_s
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puts "Player #{@turn % 2 == 0 ? @playerTwo.name : @playerOne.name}, please select a square. (1-9)"
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player_input = gets.chomp.to_i
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unless player_input.is_a?(Numeric) and player_input.between?(1, 9)
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@statusMessage = "Invalid input. Expected a number between 1 and 9."
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self.turn()
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end
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move_success = @board.update_square(player_input, @turn % 2 == 0 ? "O" : "X")
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if not move_success
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@statusMessage = "Invalid input. This square is already taken."
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self.turn()
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end
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winner_this_turn = @board.check_for_winner
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if winner_this_turn
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@winner = (winner_this_turn == "X" ? @playerOne.name : @playerTwo.name)
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@statusMessage = "#{@winner} wins!"
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else
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@turn += 1
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end
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end
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end
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10
tic_tac_toe/Player.rb
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10
tic_tac_toe/Player.rb
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class Player
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attr_accessor :turn_active
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attr_reader :name, :symbol, :turn_active
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def initialize(name, symbol)
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@name = name
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@symbol = symbol
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@turn_active = false
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end
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end
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6
tic_tac_toe/main.rb
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6
tic_tac_toe/main.rb
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require_relative "Board.rb"
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require_relative "Player.rb"
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require_relative "Game.rb"
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game = Game.new
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game.play
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