Backtrack #1

Merged
innocuous-symmetry merged 5 commits from backtrack into main 2022-05-12 19:46:33 +00:00
16 changed files with 299 additions and 144 deletions

43
app.js
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@@ -1,10 +1,3 @@
import {
sopranoTones, altoTones, tenorTones, bassTones,
extractPitchset,
} from "./js/toneGeneration.js";
const pitchsets = [sopranoTones, altoTones, tenorTones, bassTones];
// initialize four synth voices // initialize four synth voices
const soprano = new Tone.Synth().toDestination(); const soprano = new Tone.Synth().toDestination();
const alto = new Tone.Synth().toDestination(); const alto = new Tone.Synth().toDestination();
@@ -20,47 +13,18 @@ export const audioTest = () => {
} }
// allows a chord to be generated with input from another function // allows a chord to be generated with input from another function
export const soundChord = (pitches) => { // pitchNames: array of strings
const [s,a,t,b] = pitches; export const soundChord = (pitchNames) => {
const [s,a,t,b] = pitchNames;
soprano.triggerAttackRelease(s, "8n"); soprano.triggerAttackRelease(s, "8n");
alto.triggerAttackRelease(a, "8n"); alto.triggerAttackRelease(a, "8n");
tenor.triggerAttackRelease(t, "8n"); tenor.triggerAttackRelease(t, "8n");
bass.triggerAttackRelease(b, "8n"); bass.triggerAttackRelease(b, "8n");
} }
// initial test: generate a single, random chord
export const fullRandomChord = () => {
let pitches = [];
for (let voice of pitchsets) {
// finds a random index, excluding any which may already exist in the array
let index;
do {
index = Math.floor(Math.random() * 100) % voice.length;
} while (pitches.includes(voice[index]));
pitches.push(voice[index]);
console.log(voice[index]);
}
for (let i = 0; i < pitches.length; i++) {
if (pitches[i] === pitches[i+1]) {
console.log("CAUGHT");
}
}
soundChord(pitches);
extractPitchset(pitches);
}
// set up transport // set up transport
let clock = 0;
let slowClock = 0;
const transportStart = document.getElementById('transport-start'); const transportStart = document.getElementById('transport-start');
let transport;
const loop = new Tone.Loop((time) => { const loop = new Tone.Loop((time) => {
audioTest(); audioTest();
}, "8n").start(0); }, "8n").start(0);
@@ -70,4 +34,3 @@ loop.probability = 0.8;
transportStart.onclick = () => { transportStart.onclick = () => {
Tone.Transport.start(); Tone.Transport.start();
} }

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@@ -112,15 +112,17 @@
<button id="mute-all">Mute all oscillators</button> <button id="mute-all">Mute all oscillators</button>
<button id="reset-lfos">Reset LFO values to default</button> <button id="reset-lfos">Reset LFO values to default</button>
<button id="rand-chord">Full random chord</button> <button id="rand-chord">Full random chord</button>
<button id="eval-chord">Evaluated chord</button>
</div> </div>
</main> </main>
<!-- Tone.js library --> <!-- Tone.js library -->
<script type="module" src="https://unpkg.com/tone@14.7.77/build/Tone.js"></script> <script type="module" src="https://unpkg.com/tone@14.7.77/build/Tone.js"></script>
<!-- internal scripts --> <!-- internal scripts -->
<script type="module" src="./js/inputHandling.js"></script> <script type="module" src="./src/styleUtils.js"></script>
<script type="module" src="./js/toneGeneration.js"></script> <script type="module" src="./src/inputHandling.js"></script>
<script type="module" src="./js/styleUtils.js"></script> <script type="module" src="./src/harmonyUtil.js"></script>
<script type="module" src="app.js"></script> <script type="module" src="./src/audioUtil.js"></script>
<script type="module" src="./app.js"></script>
</body> </body>
</html> </html>

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@@ -1,64 +0,0 @@
import { extractPitchset } from "./toneGeneration.js";
// interval definitions:
const intervals = {
0: "unison",
1: "minor second",
2: "major second",
3: "minor third",
4: "major third",
5: "perfect fourth",
6: "tritone"
// all intervals beyond this invert to one of the previous intervals
}
// helper functions
const transposePitches = (pitchNames, interval) => {
let transposed = [];
pitchNames.forEach(pitch => transposed.push((pitch + interval) % 12));
return transposed;
}
const findVector = (pitches) => {
let sorted = pitches.sort((x,y) => x - y);
// sorted = sorted.filter((num, idx) => {
// return sorted.indexOf(num) === idx;
// });
// finds each interval and logs it as a duple
let intervalClasses = [];
for (let i = 0; i < sorted.length; i++) {
let j = i+1;
// does not allow out of range values in the proceeding loop
if (j >= sorted.length) {
break;
}
do {
let thing = (sorted[j] - sorted[i]) % 6
if (!(intervalClasses.includes(thing))) {
intervalClasses.push(thing);
}
j++;
} while (j < sorted.length);
}
intervalClasses = intervalClasses.sort((x,y) => x-y);
return intervalClasses;
}
// analysis
let dMajor = extractPitchset(["D", "F#", "A", "D"]);
const eMajor = transposePitches(dMajor, 2);
console.log(eMajor);
console.log('');
let dMajVector = findVector(dMajor);
console.log(dMajVector);
let complexVector = findVector([0,3,4,7,8,11]);
console.log(complexVector);
let splitThird = findVector([0,3,4,7]);
console.log(splitThird);

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@@ -1,35 +0,0 @@
// we start with a selection of pitches that generally work okay together
export const sopranoTones = ["B5", "A5", "G5", "F#5", "F5", "E5", "D5", "C5", "B4", "Bb4", "A4", "G4", "F#4", "F4", "E4"];
export const altoTones = ["E5", "D5", "C5", "B4", "Bb4", "A4", "G4", "F#4", "F4", "E4", "D4", "C4", "B3", "Bb3", "A3", "G3"];
export const tenorTones = ["G4", "F#4", "F4", "E4", "D4", "C4", "B3", "Bb3", "A3", "G3", "F3", "E3", "D3", "C3"];
export const bassTones = ["C2", "D2", "E2", "F2", "G2", "A2", "Bb2", "B2", "C3", "D3", "E3", "F3", "G3"];
// now we define some rules to allow for the program to follow so it can some basic tenets of music theory
// we're going to include all pitches, so that it can use semitone-based pitch logic.
// this is focused on base-12, something computers understand quite well
const musicalPitches = ['A', "Bb", "B", "C", "C#", "D", "D#", "E", "F", "F#", "G", "G#"];
export const extractPitchset = (pitches) => {
// 1) determine pitch set from given array of pitches
let pitchset = [];
for (let each of pitches) {
// filters numbers from above tones
const str = each;
const regex = /[0-9]/g;
const withoutNums = str.replace(regex, '');
const pitchNumber = musicalPitches.indexOf(withoutNums);
// ... so that they may be mapped onto numbers corresponding to the chromatic scale
pitchset.push(pitchNumber);
}
// these are sorted from lowest to highest index (something like an interval vector)
pitchset.sort((a,b) => a < b);
console.log(pitchset);
return pitchset;
}
// no tritones
// no minor 2nds or major 7ths

21
src/audioUtil.js Normal file
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@@ -0,0 +1,21 @@
import { soundChord } from "../app.js";
import { getRandomPitches } from "./vector_logic/getRandomPitches.js";
import { extractPitchset } from "./vector_logic/extractPitchset.js";
import { getProceduralPitches } from "./vector_logic/getProceduralPitches.js";
// initial test: generate a single, random chord
export const fullRandomChord = () => {
let pitches = getRandomPitches();
soundChord(pitches);
let pitchset = extractPitchset(pitches);
return pitchset;
}
export const evaluatedChord = (prevPitches = ["C3", "G3", "C4", "G4"]) => {
let pitches = getProceduralPitches(prevPitches);
soundChord(pitches);
let pitchset = extractPitchset(pitches);
return pitchset;
}

27
src/harmonyUtil.js Normal file
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@@ -0,0 +1,27 @@
export const sopranoTones = ["B5", "A5", "G5", "F#5", "F5", "E5", "D5", "C5", "B4", "Bb4", "A4", "G4", "F#4", "F4", "E4"];
export const altoTones = ["E5", "D5", "C5", "B4", "Bb4", "A4", "G4", "F#4", "F4", "E4", "D4", "C4", "B3", "Bb3", "A3", "G3"];
export const tenorTones = ["G4", "F#4", "F4", "E4", "D4", "C4", "B3", "Bb3", "A3", "G3", "F3", "E3", "D3", "C3"];
export const bassTones = ["C2", "D2", "E2", "F2", "G2", "A2", "Bb2", "B2", "C3", "D3", "E3", "F3", "G3"];
export const pitchsets = [bassTones, tenorTones, altoTones, sopranoTones];
export const musicalPitches = ['A', "Bb", "B", "C", "C#", "D", "D#", "E", "F", "F#", "G", "G#"];
// interval definitions:
export const intervalNames = {
0: "unison",
1: "minor second",
2: "major second",
3: "minor third",
4: "major third",
5: "perfect fourth",
6: "tritone"
// all intervals beyond this invert to one of the previous intervals
}
// helper functions
const transposePitches = (pitchNames, interval) => {
let transposed = [];
pitchNames.forEach(pitch => transposed.push((pitch + interval) % 12));
return transposed;
}

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@@ -1,4 +1,5 @@
import { audioTest, fullRandomChord } from '../app.js'; import { audioTest } from '../app.js';
import { fullRandomChord, evaluatedChord } from './audioUtil.js';
// slider variables referring to DOM // slider variables referring to DOM
export const sopranoVol = document.getElementById('soprano-vol'); export const sopranoVol = document.getElementById('soprano-vol');
@@ -64,3 +65,6 @@ synthButton.onclick = audioTest;
const randChord = document.getElementById('rand-chord'); const randChord = document.getElementById('rand-chord');
randChord.onclick = fullRandomChord; randChord.onclick = fullRandomChord;
const evalChord = document.getElementById('eval-chord');
evalChord.onclick = evaluatedChord;

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@@ -0,0 +1,21 @@
import { getRandomPitches } from './getRandomPitches.js';
import { extractPitchset } from "./extractPitchset.js";
import { findVector } from "./findVector.js";
export const evaluateVector = (vector) => {
return ((vector.includes(1) || vector.includes(6)));
}
export const rejectDissonance = (pitchset) => {
const vector = findVector(pitchset);
// returns the pitchset and its vector if evaluateVector returns true,
if (evaluateVector(vector)) return vector;
// and recursively calls the function otherwise.
if (!evaluateVector(vector)) {
let newPitches = getRandomPitches();
let newPitchset = extractPitchset(newPitches);
rejectDissonance(newPitchset);
};
}

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@@ -0,0 +1,2 @@
const regex = /[A-Gb#]/g;
export const extractPitchName = (tonePitchName) => tonePitchName.match(regex).join('');

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@@ -0,0 +1,22 @@
import { musicalPitches } from '../harmonyUtil.js';
import { extractPitchName } from './extractPitchName.js';
// converts pitches in Tone.js string format to base-12 number pitchsets
export const extractPitchset = (pitches) => {
// 1) determine pitch set from given array of pitches
let pitchset = [];
for (let each of pitches) {
// filters numbers from above tones
const str = each;
const withoutNums = extractPitchName(str);
const pitchNumber = musicalPitches.indexOf(withoutNums);
// ... so that they may be mapped onto numbers corresponding to the chromatic scale
pitchset.push(pitchNumber);
}
// these are sorted from lowest to highest index (something like an interval vector)
pitchset.sort((a,b) => a < b);
return pitchset;
}

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@@ -0,0 +1,26 @@
// takes pitches as numbers and converts them to a vector
export const findVector = (pitches) => {
let sorted = pitches.sort((x,y) => x - y);
// finds each interval and logs it as a duple
let intervalClasses = [];
for (let i = 0; i < sorted.length; i++) {
let j = i+1;
// does not allow out of range values in the proceeding loop
if (j >= sorted.length) {
break;
}
do {
let thing = (sorted[j] - sorted[i]) % 6
if (!(intervalClasses.includes(thing))) {
intervalClasses.push(thing);
}
j++;
} while (j < sorted.length);
}
intervalClasses = intervalClasses.sort((x,y) => x-y);
return intervalClasses;
}

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@@ -0,0 +1,54 @@
import { pitchsets, musicalPitches } from "../harmonyUtil.js";
import { extractPitchName } from "./extractPitchName.js";
import { getRandomIndex } from "./getRandomPitches.js";
// an additional method based on the structure of getRandomPitches,
// but taking some principles of music theory into account.
export const getProceduralPitches = (prevPitches) => {
// prevPitches is passed in to ensure there is no linear dissonance within voices
let pitches = [];
let formattedPitches = [];
for (let voice of pitchsets) {
let index;
let formattedPitch;
while (pitches.length <= pitchsets.indexOf(voice)) {
// the first section of this while loop is more free.
index = getRandomIndex(voice);
formattedPitch = extractPitchName(voice[index]);
// this initial condition will apply only to the bass voice,
if (!pitches.length) {
pitches.push(voice[index]);
} else {
// now we need some repeating logic for the remaining four voices
while (pitches.length !== (pitchsets.indexOf(voice) + 1)) {
index = getRandomIndex(voice);
pitches.push(voice[index]);
for (let i = 0; i < pitches.length; i++) {
let numVals = [];
for (let j = i; j < i + 2; j++) {
console.log(pitches[j]);
let extracted = extractPitchName(pitches[j]);
numVals.push(musicalPitches.indexOf(extracted) + 1);
}
let difference = Math.abs(numVals.reduce((x,y) => x - y));
if (difference === 1 || difference === 6) {
pitches.pop();
} else {
continue;
}
}
}
}
}
}
console.log(pitches);
return pitches;
}

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@@ -0,0 +1,32 @@
import { pitchsets } from "../harmonyUtil.js";
import { extractPitchName } from "./extractPitchName.js";
// helper function for assigning a random index for a given voice's pitchset
export const getRandomIndex = (voice) => Math.floor(Math.random() * 100) % voice.length;
export const getRandomPitches = () => {
// pitches stored in Tone.js string format
let pitches = [];
let formattedPitches = [];
for (let voice of pitchsets) {
// finds a random index, excluding any which may already exist in the array
let index;
let formattedPitch;
// loops until four distinct chord members are received
while (formattedPitches.length <= pitchsets.indexOf(voice)) {
index = getRandomIndex(voice);
formattedPitch = extractPitchName(voice[index]);
if (!formattedPitches.includes(formattedPitch)) {
formattedPitches.push(formattedPitch);
pitches.push(voice[index]);
}
}
}
console.log(formattedPitches);
console.log(pitches);
return pitches;
}

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@@ -0,0 +1,80 @@
import { pitchsets, musicalPitches } from '../harmonyUtil.js';
import { extractPitchName } from './extractPitchName.js';
import { getRandomIndex } from './getRandomPitches.js';
const iteratePitchsets = () => {
let pitches = [];
let result = [];
const tryNewPitch = () => {
result = [];
for (let voice of pitchsets) {
let idx = getRandomIndex(voice);
let pitchNum = musicalPitches.indexOf(extractPitchName(voice[idx]));
pitches.push([pitchNum, voice[idx]]);
}
console.log(pitches);
for (let i = 0; i < pitches.length; i++) {
for (let j = i; j < pitches.length; j++) {
let difference = Math.abs(pitches[i][0] - pitches[j][0]);
if (difference === 1 || difference === 6) {
result.push(["BAD", [i, j], pitches[i], pitches[j]]);
} else {
result.push(["GOOD", [i, j], pitches[i], pitches[j]]);
}
}
}
console.log(result);
}
tryNewPitch();
for (let entry in result) {
if (entry[0] === "BAD") {
iteratePitchsets();
}
}
console.log(pitches);
}
iteratePitchsets();
function twoPointIteration() {
let caught = false;
let data = [1,2,3,4,5,6];
for (let i = 0; i < data.length; i++) {
console.log(data[i]);
for (let j = 0; j < data.length; j++) {
if (data[i] === data[j]) continue;
let difference = Math.abs(data[j] - data[i]);
if (difference === 3) {
difference = "caught: 3";
}
console.log([difference, [data[i], data[j]]]);
}
console.log('next');
}
return caught;
}
function selfReferentialPointer() {
for (let i = 0; i < 5; i++) {
console.log(`i: ${i}`);
for (let j = i; j < i+2; j++) {
console.log(`jjjjjjj: ${j % 3}`);
}
}
}

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