various ui improvements; card photo, row collapse support

This commit is contained in:
Mikayla Dobson
2022-08-26 16:21:11 -05:00
parent 38dd1519fa
commit 25f2bb5837
6 changed files with 103 additions and 54 deletions

View File

@@ -11,35 +11,38 @@ export default function Card({ data, state, setState }: CardProps) {
if (!data) return <div className="card"></div>;
return (
<div className="card" key={v4()} style={{backgroundImage: `url(${data.image})`}}>
<p>Counts as: {data.gemValue}</p>
{ (data.points && data.points > 0) ? <p>{data.points} points</p> : null }
<div className="total-card-cost">
{
Object.keys(data.resourceCost).map((key: keyof ResourceCost | string) => {
// @ts-ignore
return (data.resourceCost[key as keyof ResourceCost] > 0) && (
<p key={v4()} className={`card-cost-${key}`}>
{data.resourceCost[key as keyof ResourceCost]}
</p>
)
})
}
<div className="card" key={v4()}>
<img src={data.image} loading="lazy" />
<div className="foreground">
<p>{data.gemValue.toUpperCase()}</p>
{ (data.points && data.points > 0) ? <p>{data.points} {data.points === 1 ? 'point' : 'points'}</p> : null }
<div className="total-card-cost">
{
Object.keys(data.resourceCost).map((key: keyof ResourceCost | string) => {
// @ts-ignore
return (data.resourceCost[key as keyof ResourceCost] > 0) && (
<p key={v4()} className={`card-cost-${key}`}>
{data.resourceCost[key as keyof ResourceCost]}
</p>
)
})
}
</div>
{ state.actions.buyCard.active &&
<button
onClick={() => buyCard(state, setState, data)}
disabled={tooExpensive(data, state)}>
Buy This Card
</button>
}
{ state.actions.reserveCard.active &&
<button
onClick={() => reserveCard(state, setState, data)}
disabled={hasMaxReserved(currentPlayer)}>
Reserve This Card
</button>
}
</div>
{ state.actions.buyCard.active &&
<button
onClick={() => buyCard(state, setState, data)}
disabled={tooExpensive(data, state)}>
Buy This Card
</button>
}
{ state.actions.reserveCard.active &&
<button
onClick={() => reserveCard(state, setState, data)}
disabled={hasMaxReserved(currentPlayer)}>
Reserve This Card
</button>
}
</div>
)
}

View File

@@ -4,9 +4,18 @@
.card-row {
display: flex;
flex-flow: column nowrap;
margin: 2rem;
margin: 1rem;
width: 80vw;
.card-row-top-bar {
display: flex;
align-items: center;
justify-content: center;
> * {
margin: 8px 16px;
}
}
.card-row-cards-visible {
display: flex;
flex-flow: row nowrap;
@@ -15,25 +24,39 @@
.card {
width: 25%;
min-height: 24vh;
height: 40vh;
border: 2px solid black;
.total-card-cost {
img {
width: 100%;
height: 100%;
object-fit: cover;
z-index: 1;
}
.foreground {
position: relative;
top: -100%;
display: flex;
justify-content: center;
flex-direction: column;
align-items: center;
z-index: 6;
@include map-gem-values(".card-cost");
> * {
margin: 1rem;
padding: 6px;
border-radius: 12px;
background-color: rgb(39, 36, 36);
}
.total-card-cost {
display: flex;
flex-flow: row wrap;
justify-content: center;
@include map-gem-values(".card-cost");
}
}
> * {
margin: 1rem;
}
p {
background-color: black;
}
background-size: cover;
}
.card-count {

View File

@@ -1,11 +1,13 @@
import { useState } from 'react';
import { v4 } from 'uuid';
import cardTierToKey from '../../util/cardTierToKey';
import { CardRowProps } from '../../util/propTypes';
import { CardData } from "../../util/types"
import Card from "../Card/Card"
import { v4 } from 'uuid';
import cardTierToKey from '../../util/cardTierToKey';
import "./CardRow.scss";
export default function CardRow({tier, state, setState}: CardRowProps) {
const [collapsed, setCollapsed] = useState(true);
const typedTier = cardTierToKey(tier);
let cards: Array<CardData>
@@ -26,8 +28,11 @@ export default function CardRow({tier, state, setState}: CardRowProps) {
return (
<div className={`card-row tier-${tier}`}>
<p>Tier: {tier}</p>
<div className="card-row-cards-visible">
<div className="card-row-top-bar">
<p>Tier: {tier}</p>
<button onClick={() => setCollapsed(!collapsed)}>{collapsed ? "Show" : "Hide"}</button>
</div>
<div className={`card-row-cards-visible ${collapsed && 'hidden'}`}>
<div className="card-count">
<p>Remaining: {state.gameboard.deck[typedTier].length}</p>
</div>

View File

@@ -20,6 +20,7 @@ const { validateChips } = getChipsActions;
export default function Gameboard({ state, setState }: StateProps) {
const [view, setView] = useState(<p>Loading...</p>);
const [endgame, setEndgame] = useState<PlayerData>();
const [winner, setWinner] = useState<PlayerData>();
// callbacks for lifting state
const liftSelection = useCallback((value: keyof ResourceCost) => {
@@ -63,12 +64,12 @@ export default function Gameboard({ state, setState }: StateProps) {
useEffect(() => {
if (endgame) {
let winner: PlayerData;
const winnerData = state.players;
const currentPlayer = useCurrentPlayer(state);
if (!currentPlayer) return;
if (currentPlayer.id <= endgame.id) {
const winnerData = state.players;
winner = winnerData.sort((x,y) => x.points - y.points)[0];
winner = winnerData.sort((x,y) => x.points + y.points)[0];
console.log(winner.name + ' wins!');
}
}

View File

@@ -20,5 +20,15 @@
@include map-gem-values(".player-chip");
}
}
.reserved-card-view {
background-color: rgb(232, 224, 200);
.reserved-card-cost {
display: flex;
flex-flow: row wrap;
justify-content: center;
@include map-gem-values(".reserve-cost");
}
}
}
}

View File

@@ -27,14 +27,21 @@ export default function Player({ player, state, setState }: PlayerProps) {
)
dynamic && setReservedView(
<>
<div className="reserved-card-view">
<p>Reserved cards:</p>
{
dynamic.reservedCards?.map((data: CardData) => {
return <Card key={v4()} data={data} state={state} setState={setState} />
})
dynamic.reservedCards?.map((data: CardData) => (
<div className="reserved-card">
<p className={`mini-card ${data.gemValue}`} key={v4()}>{data.gemValue} card: {data.points || 0} points</p>
<div className="reserved-card-cost">
{
Object.entries(data.resourceCost).map(([key, value]) => value > 0 && <p className={`reserve-cost-${key}`} key={v4()}>{value}</p>)
}
</div>
</div>
))
}
</>
</div>
)
}, [dynamic, setState])