various ui improvements; card photo, row collapse support
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@@ -11,35 +11,38 @@ export default function Card({ data, state, setState }: CardProps) {
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if (!data) return <div className="card"></div>;
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return (
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<div className="card" key={v4()} style={{backgroundImage: `url(${data.image})`}}>
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<p>Counts as: {data.gemValue}</p>
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{ (data.points && data.points > 0) ? <p>{data.points} points</p> : null }
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<div className="total-card-cost">
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{
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Object.keys(data.resourceCost).map((key: keyof ResourceCost | string) => {
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// @ts-ignore
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return (data.resourceCost[key as keyof ResourceCost] > 0) && (
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<p key={v4()} className={`card-cost-${key}`}>
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{data.resourceCost[key as keyof ResourceCost]}
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</p>
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)
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})
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}
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<div className="card" key={v4()}>
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<img src={data.image} loading="lazy" />
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<div className="foreground">
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<p>{data.gemValue.toUpperCase()}</p>
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{ (data.points && data.points > 0) ? <p>{data.points} {data.points === 1 ? 'point' : 'points'}</p> : null }
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<div className="total-card-cost">
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{
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Object.keys(data.resourceCost).map((key: keyof ResourceCost | string) => {
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// @ts-ignore
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return (data.resourceCost[key as keyof ResourceCost] > 0) && (
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<p key={v4()} className={`card-cost-${key}`}>
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{data.resourceCost[key as keyof ResourceCost]}
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</p>
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)
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})
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}
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</div>
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{ state.actions.buyCard.active &&
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<button
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onClick={() => buyCard(state, setState, data)}
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disabled={tooExpensive(data, state)}>
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Buy This Card
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</button>
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}
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{ state.actions.reserveCard.active &&
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<button
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onClick={() => reserveCard(state, setState, data)}
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disabled={hasMaxReserved(currentPlayer)}>
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Reserve This Card
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</button>
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}
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</div>
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{ state.actions.buyCard.active &&
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<button
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onClick={() => buyCard(state, setState, data)}
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disabled={tooExpensive(data, state)}>
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Buy This Card
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</button>
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}
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{ state.actions.reserveCard.active &&
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<button
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onClick={() => reserveCard(state, setState, data)}
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disabled={hasMaxReserved(currentPlayer)}>
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Reserve This Card
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</button>
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}
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</div>
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)
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}
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@@ -4,9 +4,18 @@
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.card-row {
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display: flex;
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flex-flow: column nowrap;
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margin: 2rem;
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margin: 1rem;
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width: 80vw;
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.card-row-top-bar {
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display: flex;
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align-items: center;
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justify-content: center;
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> * {
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margin: 8px 16px;
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}
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}
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.card-row-cards-visible {
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display: flex;
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flex-flow: row nowrap;
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@@ -15,25 +24,39 @@
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.card {
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width: 25%;
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min-height: 24vh;
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height: 40vh;
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border: 2px solid black;
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.total-card-cost {
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img {
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width: 100%;
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height: 100%;
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object-fit: cover;
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z-index: 1;
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}
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.foreground {
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position: relative;
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top: -100%;
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display: flex;
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justify-content: center;
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@include map-gem-values(".card-cost");
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flex-direction: column;
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align-items: center;
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z-index: 6;
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> * {
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margin: 1rem;
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padding: 6px;
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border-radius: 12px;
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background-color: rgb(39, 36, 36);
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}
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.total-card-cost {
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display: flex;
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flex-flow: row wrap;
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justify-content: center;
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@include map-gem-values(".card-cost");
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}
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}
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> * {
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margin: 1rem;
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}
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p {
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background-color: black;
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}
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background-size: cover;
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}
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.card-count {
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@@ -1,11 +1,13 @@
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import { useState } from 'react';
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import { v4 } from 'uuid';
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import cardTierToKey from '../../util/cardTierToKey';
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import { CardRowProps } from '../../util/propTypes';
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import { CardData } from "../../util/types"
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import Card from "../Card/Card"
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import { v4 } from 'uuid';
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import cardTierToKey from '../../util/cardTierToKey';
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import "./CardRow.scss";
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export default function CardRow({tier, state, setState}: CardRowProps) {
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const [collapsed, setCollapsed] = useState(true);
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const typedTier = cardTierToKey(tier);
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let cards: Array<CardData>
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@@ -26,8 +28,11 @@ export default function CardRow({tier, state, setState}: CardRowProps) {
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return (
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<div className={`card-row tier-${tier}`}>
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<p>Tier: {tier}</p>
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<div className="card-row-cards-visible">
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<div className="card-row-top-bar">
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<p>Tier: {tier}</p>
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<button onClick={() => setCollapsed(!collapsed)}>{collapsed ? "Show" : "Hide"}</button>
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</div>
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<div className={`card-row-cards-visible ${collapsed && 'hidden'}`}>
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<div className="card-count">
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<p>Remaining: {state.gameboard.deck[typedTier].length}</p>
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</div>
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@@ -20,6 +20,7 @@ const { validateChips } = getChipsActions;
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export default function Gameboard({ state, setState }: StateProps) {
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const [view, setView] = useState(<p>Loading...</p>);
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const [endgame, setEndgame] = useState<PlayerData>();
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const [winner, setWinner] = useState<PlayerData>();
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// callbacks for lifting state
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const liftSelection = useCallback((value: keyof ResourceCost) => {
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@@ -63,12 +64,12 @@ export default function Gameboard({ state, setState }: StateProps) {
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useEffect(() => {
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if (endgame) {
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let winner: PlayerData;
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const winnerData = state.players;
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const currentPlayer = useCurrentPlayer(state);
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if (!currentPlayer) return;
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if (currentPlayer.id <= endgame.id) {
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const winnerData = state.players;
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winner = winnerData.sort((x,y) => x.points - y.points)[0];
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winner = winnerData.sort((x,y) => x.points + y.points)[0];
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console.log(winner.name + ' wins!');
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}
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}
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@@ -20,5 +20,15 @@
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@include map-gem-values(".player-chip");
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}
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}
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.reserved-card-view {
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background-color: rgb(232, 224, 200);
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.reserved-card-cost {
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display: flex;
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flex-flow: row wrap;
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justify-content: center;
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@include map-gem-values(".reserve-cost");
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}
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}
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}
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}
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@@ -27,14 +27,21 @@ export default function Player({ player, state, setState }: PlayerProps) {
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)
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dynamic && setReservedView(
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<>
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<div className="reserved-card-view">
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<p>Reserved cards:</p>
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{
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dynamic.reservedCards?.map((data: CardData) => {
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return <Card key={v4()} data={data} state={state} setState={setState} />
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})
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dynamic.reservedCards?.map((data: CardData) => (
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<div className="reserved-card">
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<p className={`mini-card ${data.gemValue}`} key={v4()}>{data.gemValue} card: {data.points || 0} points</p>
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<div className="reserved-card-cost">
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{
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Object.entries(data.resourceCost).map(([key, value]) => value > 0 && <p className={`reserve-cost-${key}`} key={v4()}>{value}</p>)
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}
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</div>
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</div>
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))
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}
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</>
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</div>
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)
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}, [dynamic, setState])
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