resource selection lifted to gameboard state
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@@ -1,11 +1,13 @@
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import { ResourceCost, StateProps } from "../../util/types";
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import { v4 } from "uuid";
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import "./AvailableChips.css"
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import { useEffect, useState } from "react";
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import { useEffect } from "react";
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export default function AvailableChips({ state, setState }: StateProps) {
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const [selection, setSelection] = useState([]);
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interface ResourceProps extends StateProps {
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liftSelection: (value: keyof ResourceCost) => void
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}
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export default function AvailableChips({ state, setState, liftSelection }: ResourceProps) {
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useEffect(() => {
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return;
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}, [state])
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@@ -13,11 +15,11 @@ export default function AvailableChips({ state, setState }: StateProps) {
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return (
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<div className="available-chips">
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{
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Object.keys(state.gameboard.tradingResources).map((key: string) => {
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Object.keys(state.gameboard.tradingResources).map((key: string | keyof ResourceCost) => {
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return (
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<div key={v4()} className={`chips-${key}`}>
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<button key={v4()} value={key} onClick={() => console.log(key)}>
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{key}: {state.gameboard.tradingResources[key as keyof ResourceCost]}
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<button key={v4()} value={key} onClick={() => liftSelection(key as keyof ResourceCost)}>
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{key}: {state.gameboard.tradingResources[key]}
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</button>
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</div>
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)
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