merge conflict

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2022-08-12 15:06:11 -05:00

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@@ -44,10 +44,10 @@ export const buyCard = (state: AppState, setState: setStateType, card: CardData)
// shift turn order and identify current player in new player state
const { newPlayers, roundIncrement } = turnOrderUtil(prev, currentPlayer);
const idx = newPlayers.indexOf(currentPlayer);
const updatedPlayer = newPlayers[idx];
const newResourcePool = prev.gameboard.tradingResources;
const cardCost = card.resourceCost;
const updatedPlayer = newPlayers[idx];
const totalBuyingPower = getTotalBuyingPower(updatedPlayer);
let availableGold = updatedPlayer.inventory['gold'] || 0;