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@@ -44,10 +44,10 @@ export const buyCard = (state: AppState, setState: setStateType, card: CardData)
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// shift turn order and identify current player in new player state
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// shift turn order and identify current player in new player state
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const { newPlayers, roundIncrement } = turnOrderUtil(prev, currentPlayer);
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const { newPlayers, roundIncrement } = turnOrderUtil(prev, currentPlayer);
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const idx = newPlayers.indexOf(currentPlayer);
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const idx = newPlayers.indexOf(currentPlayer);
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const updatedPlayer = newPlayers[idx];
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const newResourcePool = prev.gameboard.tradingResources;
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const newResourcePool = prev.gameboard.tradingResources;
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const cardCost = card.resourceCost;
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const cardCost = card.resourceCost;
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const updatedPlayer = newPlayers[idx];
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const totalBuyingPower = getTotalBuyingPower(updatedPlayer);
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const totalBuyingPower = getTotalBuyingPower(updatedPlayer);
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let availableGold = updatedPlayer.inventory['gold'] || 0;
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let availableGold = updatedPlayer.inventory['gold'] || 0;
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