card is replaced on purchase
This commit is contained in:
@@ -8,7 +8,7 @@ const { validateChips } = getChipsActions;
|
|||||||
|
|
||||||
// components
|
// components
|
||||||
import Nobles from './Nobles';
|
import Nobles from './Nobles';
|
||||||
import initializeBoard from '../../util/initializeBoard';
|
import initializeBoard, { setCardRows } from '../../util/initializeBoard';
|
||||||
import AvailableChips from '../Resources/AvailableChips';
|
import AvailableChips from '../Resources/AvailableChips';
|
||||||
import AllPlayers from '../Player/AllPlayers';
|
import AllPlayers from '../Player/AllPlayers';
|
||||||
import CardRow from '../Card/CardRow';
|
import CardRow from '../Card/CardRow';
|
||||||
@@ -44,7 +44,7 @@ export default function Gameboard({ state, setState }: StateProps) {
|
|||||||
})
|
})
|
||||||
}, [state]);
|
}, [state]);
|
||||||
|
|
||||||
const setActionState = useCallback((value: SetActionType, player: PlayerData) => {
|
const setActionState = useCallback((value: SetActionType, player?: PlayerData) => {
|
||||||
if (!player?.turnActive) return;
|
if (!player?.turnActive) return;
|
||||||
|
|
||||||
switch (value) {
|
switch (value) {
|
||||||
@@ -67,6 +67,10 @@ export default function Gameboard({ state, setState }: StateProps) {
|
|||||||
initializeBoard(state, setState);
|
initializeBoard(state, setState);
|
||||||
}, [])
|
}, [])
|
||||||
|
|
||||||
|
useEffect(() => {
|
||||||
|
setCardRows(state);
|
||||||
|
}, [state])
|
||||||
|
|
||||||
// displays state of board if data is populated
|
// displays state of board if data is populated
|
||||||
useEffect(() => {
|
useEffect(() => {
|
||||||
if (!state.players.length) {
|
if (!state.players.length) {
|
||||||
@@ -86,7 +90,6 @@ export default function Gameboard({ state, setState }: StateProps) {
|
|||||||
<CardRow tier={1} state={state} setState={setState} />
|
<CardRow tier={1} state={state} setState={setState} />
|
||||||
<SelectionView state={state} setState={setState} />
|
<SelectionView state={state} setState={setState} />
|
||||||
<AvailableChips state={state} setState={setState} liftSelection={liftSelection} />
|
<AvailableChips state={state} setState={setState} liftSelection={liftSelection} />
|
||||||
{/* @ts-ignore */}
|
|
||||||
<AllPlayers state={state} setState={setState} setActionState={setActionState} />
|
<AllPlayers state={state} setState={setState} setActionState={setActionState} />
|
||||||
</div>
|
</div>
|
||||||
)
|
)
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
import { turnOrderUtil } from "../../../util/turnOrderUtil";
|
import { turnOrderUtil } from "../../../util/turnOrderUtil";
|
||||||
import { AppState, CardData, PlayerData, ResourceCost, setStateType } from "../../../util/types";
|
import { AppState, CardData, FullDeck, PlayerData, ResourceCost, setStateType } from "../../../util/types";
|
||||||
import { useCurrentPlayer } from "../../../util/useCurrentPlayer";
|
import { useCurrentPlayer } from "../../../util/useCurrentPlayer";
|
||||||
|
|
||||||
export const tooExpensive = (card: CardData, state: AppState): boolean => {
|
export const tooExpensive = (card: CardData, state: AppState): boolean => {
|
||||||
@@ -27,7 +27,7 @@ export const buyCard = (card: CardData, state: AppState, setState: setStateType)
|
|||||||
*/
|
*/
|
||||||
|
|
||||||
let currentPlayer = useCurrentPlayer(state);
|
let currentPlayer = useCurrentPlayer(state);
|
||||||
console.log(currentPlayer);
|
console.log(card);
|
||||||
|
|
||||||
setState((prev: AppState) => {
|
setState((prev: AppState) => {
|
||||||
if (!currentPlayer) return prev;
|
if (!currentPlayer) return prev;
|
||||||
@@ -75,14 +75,37 @@ export const buyCard = (card: CardData, state: AppState, setState: setStateType)
|
|||||||
const idx = newPlayers.findIndex((one: PlayerData) => one.id === currentPlayer?.id);
|
const idx = newPlayers.findIndex((one: PlayerData) => one.id === currentPlayer?.id);
|
||||||
newPlayers[idx] = updatedPlayer;
|
newPlayers[idx] = updatedPlayer;
|
||||||
|
|
||||||
|
let updatedRows = { ...prev.gameboard.cardRows }
|
||||||
|
|
||||||
|
if (card.tier) {
|
||||||
|
let tierKey;
|
||||||
|
switch (card.tier) {
|
||||||
|
case 1:
|
||||||
|
tierKey = "tierOne"
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
tierKey = "tierTwo"
|
||||||
|
break;
|
||||||
|
case 3:
|
||||||
|
tierKey = "tierThree"
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
updatedRows[tierKey as keyof FullDeck] =
|
||||||
|
prev.gameboard.cardRows[tierKey as keyof FullDeck].filter((found: CardData) => found.resourceCost !== card.resourceCost);
|
||||||
|
}
|
||||||
|
|
||||||
return {
|
return {
|
||||||
...prev,
|
...prev,
|
||||||
|
round: (roundIncrement ? prev.round + 1 : prev.round),
|
||||||
|
players: newPlayers,
|
||||||
gameboard: {
|
gameboard: {
|
||||||
...prev.gameboard,
|
...prev.gameboard,
|
||||||
tradingResources: prev.gameboard.tradingResources
|
tradingResources: prev.gameboard.tradingResources,
|
||||||
},
|
cardRows: updatedRows
|
||||||
round: (roundIncrement ? prev.round + 1 : prev.round),
|
}
|
||||||
players: newPlayers
|
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
@@ -58,7 +58,7 @@ export default function Player({ player, state, setState, setActionState }: Play
|
|||||||
<p>Cards:</p>
|
<p>Cards:</p>
|
||||||
{ dynamic && dynamic.cards.length > 0 && dynamic.cards.map((data: CardData) => {
|
{ dynamic && dynamic.cards.length > 0 && dynamic.cards.map((data: CardData) => {
|
||||||
return (
|
return (
|
||||||
<div className="mini-card" style={{backgroundColor: 'white'}}>
|
<div key={v4()} className="mini-card" style={{backgroundColor: 'white'}}>
|
||||||
<p>{data.gemValue} card</p>
|
<p>{data.gemValue} card</p>
|
||||||
<p>{data.points || null}</p>
|
<p>{data.points || null}</p>
|
||||||
</div>
|
</div>
|
||||||
|
|||||||
1899
src/data/cards.json
1899
src/data/cards.json
File diff suppressed because it is too large
Load Diff
@@ -30,18 +30,21 @@ const setNobles = (state: AppState, setState: setStateType) => {
|
|||||||
setState({ ...state, gameboard: { ...state.gameboard, nobles: shuffledNobles }})
|
setState({ ...state, gameboard: { ...state.gameboard, nobles: shuffledNobles }})
|
||||||
}
|
}
|
||||||
|
|
||||||
export default function initializeBoard(state: AppState, setState: setStateType) {
|
export const setCardRows = (state: AppState) => {
|
||||||
shuffleDeck(state, setState);
|
console.log('set cards');
|
||||||
|
|
||||||
let newDeck = state.gameboard.cardRows;
|
let newDeck = state.gameboard.cardRows;
|
||||||
for (const [key, value] of Object.entries(state.gameboard.deck)) {
|
for (const [key, value] of Object.entries(state.gameboard.deck)) {
|
||||||
while (newDeck[key as keyof FullDeck].length < 4) {
|
while (newDeck[key as keyof FullDeck].length < 4) {
|
||||||
// @ts-ignore
|
|
||||||
const nextCard = value.shift();
|
const nextCard = value.shift();
|
||||||
newDeck[key as keyof FullDeck].push(nextCard);
|
newDeck[key as keyof FullDeck].push(nextCard);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
return newDeck;
|
||||||
|
}
|
||||||
|
|
||||||
|
export default function initializeBoard(state: AppState, setState: setStateType) {
|
||||||
|
shuffleDeck(state, setState);
|
||||||
|
const newDeck = setCardRows(state);
|
||||||
setState({ ...state, gameboard: { ...state.gameboard, cardRows: newDeck } })
|
setState({ ...state, gameboard: { ...state.gameboard, cardRows: newDeck } })
|
||||||
setNobles(state, setState);
|
setNobles(state, setState);
|
||||||
}
|
}
|
||||||
Reference in New Issue
Block a user