diff --git a/src/components/Gameboard/Gameboard.tsx b/src/components/Gameboard/Gameboard.tsx
index 846bd59..8dacdd9 100644
--- a/src/components/Gameboard/Gameboard.tsx
+++ b/src/components/Gameboard/Gameboard.tsx
@@ -12,6 +12,8 @@ import AvailableChips from '../Resources/AvailableChips';
import AllPlayers from '../Player/AllPlayers';
import CardRow from '../Card/CardRow';
import SelectionView from '../Resources/SelectionView';
+import { useCurrentPlayer } from '../../hooks/useCurrentPlayer';
+import getTotalBuyingPower from '../../util/getTotalBuyingPower';
const { validateChips } = getChipsActions;
export default function Gameboard({ state, setState }: StateProps) {
@@ -57,6 +59,13 @@ export default function Gameboard({ state, setState }: StateProps) {
}
}, [state])
+ useEffect(() => {
+ if (state.actions.buyCard.active) {
+ const currentPlayer = useCurrentPlayer(state);
+ currentPlayer && console.log(getTotalBuyingPower(currentPlayer));
+ }
+ }, [state.actions])
+
// displays state of board if data is populated, otherwise points to game constructor
useEffect(() => {
if (!state.players.length) {
diff --git a/src/components/Player/ActionMethods/buyCardActions.ts b/src/components/Player/ActionMethods/buyCardActions.ts
index 5fe9992..c8f8a57 100644
--- a/src/components/Player/ActionMethods/buyCardActions.ts
+++ b/src/components/Player/ActionMethods/buyCardActions.ts
@@ -1,11 +1,11 @@
import { turnOrderUtil } from "../../../util/turnOrderUtil";
-import { AppState, CardData, FullDeck, PlayerCards, ResourceCost, setStateType } from "../../../util/types";
-import { useCurrentPlayer } from "../../../hooks/useCurrentPlayer";
import getTotalBuyingPower from "../../../util/getTotalBuyingPower";
-import { initialActions, setStateGetNoble } from "../../../hooks/stateSetters";
-import { canPickUpNoble } from "../../Nobles/canPickUpNoble";
-import usePreviousPlayer from "../../../hooks/usePreviousPlayer";
+import { AppState, CardData, PlayerCards, ResourceCost, setStateType } from "../../../util/types";
import cardTierToKey from "../../../util/cardTierToKey";
+import { canPickUpNoble } from "../../Nobles/canPickUpNoble";
+import { initialActions, setStateGetNoble } from "../../../hooks/stateSetters";
+import { useCurrentPlayer } from "../../../hooks/useCurrentPlayer";
+import usePreviousPlayer from "../../../hooks/usePreviousPlayer";
export const tooExpensive = (card: CardData, state: AppState): boolean => {
const currentPlayer = useCurrentPlayer(state);
@@ -63,7 +63,7 @@ export const buyCard = (state: AppState, setState: setStateType, card: CardData)
let goldToReturn = 0;
// @ts-ignore
- if (cardCost[typedKey] > totalBuyingPower[typedKey]) {
+ while (cardCostPointer > tempPlayerInventory) {
availableGold--;
goldToReturn++;
tempPlayerInventory++;
diff --git a/src/main.tsx b/src/main.tsx
index 1af5862..8cb84ff 100644
--- a/src/main.tsx
+++ b/src/main.tsx
@@ -1,6 +1,6 @@
-import React from 'react'
-import ReactDOM from 'react-dom/client'
+import { render } from 'react-dom'
import App from './App'
import './index.css'
-ReactDOM.createRoot(document.getElementById('root') as HTMLElement).render()
+const root = document.getElementById('root') as HTMLElement;
+render(, root);
diff --git a/src/util/getTotalBuyingPower.ts b/src/util/getTotalBuyingPower.ts
index 8695e78..d2f93d3 100644
--- a/src/util/getTotalBuyingPower.ts
+++ b/src/util/getTotalBuyingPower.ts
@@ -11,7 +11,7 @@ export default function getTotalBuyingPower(currentPlayer: PlayerData) {
}
if (!currentPlayer) return totalBuyingPower;
-
+
for (let [key,quantity] of Object.entries(currentPlayer.inventory)) {
totalBuyingPower[key as keyof ResourceCost] += quantity;
}