radio button state works as intended. some cleanup
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@@ -21,7 +21,7 @@ export default function Gameboard() {
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if (!players.length) {
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setView(
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<div className="error-page">
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<h1>Sorry! It appears we've lost track of your game data.</h1>
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<strong>Sorry! It appears we've lost track of your game data.</strong>
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<p>Please head back to the <a href="/">home page</a> to start a fresh game.</p>
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</div>
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);
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@@ -53,7 +53,6 @@ export default function Gameboard() {
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}
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gameboard.deck = newDeck;
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// setState({ ...gameboard, deck: newDeck });
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}
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const setNobles = () => {
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@@ -65,11 +64,7 @@ export default function Gameboard() {
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const randNoble = newNobles.splice(rand,1)[0];
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shuffledNobles.push(randNoble);
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}
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console.log(newNobles);
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console.log(shuffledNobles);
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// setState({ ...gameboard, nobles: shuffledNobles });
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gameboard.nobles = shuffledNobles;
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}
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@@ -5,10 +5,6 @@ import "./Nobles.css"
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export default function Nobles() {
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const { gameboard } = useContext(Context);
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useEffect(() => {
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console.log(gameboard);
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}, [gameboard])
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return (
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<div className="nobles-panel">
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@@ -39,6 +39,7 @@ export default function Player({ data }: PlayerProps) {
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<div className="player-ui">
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<p>Name: {data.name}</p>
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<p>Score: {data.points}</p>
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<p>Is {data.starter || "not"} round starter</p>
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<div className="player-cards"></div>
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<div className="player-resources"></div>
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</div>
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@@ -1,27 +1,53 @@
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import { useContext, useState } from "react"
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import { useContext, useEffect, useState } from "react"
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import { useNavigate } from "react-router-dom"
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import { Context } from "../context/Context";
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import { CardData, NobleData, PlayerData } from "./types";
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interface InputState {
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playerOne: PlayerInput
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playerTwo: PlayerInput
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playerThree: PlayerInput
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playerFour: PlayerInput
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}
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interface PlayerInput {
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name: string,
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starter: boolean
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}
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export default function GameConstructor() {
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const AppContext = useContext(Context);
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const navigate = useNavigate();
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const [input, setInput] = useState({
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playerOne: '',
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playerTwo: '',
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playerThree: '',
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playerFour: '',
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const [starter, setStarter] = useState(-1);
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const [input, setInput] = useState<InputState>({
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playerOne: {
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name: '',
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starter: false
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},
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playerTwo: {
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name: '',
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starter: false
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},
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playerThree: {
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name: '',
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starter: false
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},
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playerFour: {
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name: '',
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starter: false
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},
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})
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const newGame = () => {
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if (!input.playerOne || !input.playerTwo) return;
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if (input.playerFour && !input.playerThree) return;
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if (!input.playerOne.name || !input.playerTwo.name) return;
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if (input.playerFour.name && !input.playerThree.name) return;
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const newPlayers = Object.values(input).map((name: string): PlayerData => {
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const newPlayers = Object.values(input).map((val: {name: string, starter: boolean}): PlayerData => {
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return {
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name: name,
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starter: false,
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name: val.name,
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starter: val.starter,
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points: 0,
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nobles: new Array<NobleData>,
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cards: new Array<CardData>,
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@@ -41,30 +67,93 @@ export default function GameConstructor() {
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}
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AppContext.players = newPlayers;
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console.log(AppContext)
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navigate('/game');
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}
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const handleRadio = (x: number) => {
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const playerKeys = ["playerOne", "playerTwo", "playerThree", "playerFour"]
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const inputKey = playerKeys[x-1];
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setStarter(x-1);
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setInput((prev) => {
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let newState = prev;
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for (let key of Object.keys(prev)) {
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// @ts-ignore
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newState[key].starter = (key === inputKey);
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}
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return newState;
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})
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}
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return (
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<div className="game-constructor App">
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<h1>Configure a new game:</h1>
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<div>
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<label htmlFor="P1-NAME">Player 1 Name:</label>
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<input type="text" id="P1-NAME" required onChange={(e) => setInput({ ...input, playerOne: e.target.value})}></input>
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<input
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type="text"
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id="P1-NAME" required
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onChange={(e) => setInput({ ...input, playerOne: {...input.playerOne, name: e.target.value}})}>
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</input>
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<input
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type="radio"
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id="P1-START"
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required
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onChange={() => handleRadio(1)}
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checked={starter === 0}>
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</input>
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</div>
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<div>
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<label htmlFor="P2-NAME">Player 2 Name:</label>
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<input type="text" id="P2-NAME" required onChange={(e) => setInput({ ...input, playerTwo: e.target.value})}></input>
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<input
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type="text"
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id="P2-NAME" required
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onChange={(e) => setInput({ ...input, playerTwo: {...input.playerTwo, name: e.target.value}})}>
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</input>
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<input
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type="radio"
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id="P2-START"
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required
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onChange={() => handleRadio(2)}
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checked={starter === 1}>
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</input>
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</div>
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<div>
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<label htmlFor="P3-NAME">Player 3 Name:</label>
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<input type="text" id="P3-NAME" onChange={(e) => setInput({ ...input, playerThree: e.target.value})}></input>
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<label htmlFor="P4-NAME">Player 4 Name:</label>
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<input type="text" id="P4-NAME" onChange={(e) => setInput({ ...input, playerFour: e.target.value})}></input>
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<input
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type="text"
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id="P3-NAME"
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onChange={(e) => setInput({ ...input, playerThree: {...input.playerThree, name: e.target.value}})}>
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</input>
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<input
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type="radio"
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id="P3-START"
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required
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onChange={() => handleRadio(3)}
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checked={starter === 2}>
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</input>
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</div>
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<button onClick={newGame}>Start Game</button>
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<div>
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<label htmlFor="P4-NAME">Player 4 Name:</label>
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<input
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type="text"
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id="P4-NAME"
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onChange={(e) => setInput({ ...input, playerFour: {...input.playerFour, name: e.target.value}})}>
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</input>
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<input
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type="radio"
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id="P1-START"
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onChange={() => handleRadio(4)}
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checked={starter === 3}>
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</input>
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</div>
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<button disabled={!input.playerOne.name || !input.playerTwo.name} onClick={newGame}>Start Game</button>
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</div>
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)
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}
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