preparing to redefine some actions
This commit is contained in:
1425
package-lock.json
generated
1425
package-lock.json
generated
File diff suppressed because it is too large
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@@ -17,10 +17,12 @@
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"uuid": "^8.3.2"
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},
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"devDependencies": {
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"@testing-library/react": "^13.3.0",
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"@types/react": "^18.0.15",
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"@types/react-dom": "^18.0.6",
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"@types/uuid": "^8.3.4",
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"@vitejs/plugin-react": "^2.0.0",
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"jsdom": "^20.0.0",
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"typescript": "^4.6.4",
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"vite": "^3.0.0",
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"vitest": "^0.20.2"
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@@ -23,7 +23,7 @@ export default function Card({ data, state, setState }: CardProps) {
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}
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{ state.actions.buyCard.active &&
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<button
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onClick={() => buyCard(data, state, setState)}
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onClick={() => buyCard(state, setState, data)}
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disabled={tooExpensive(data, state)}>
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Buy This Card
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</button>
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@@ -1,62 +0,0 @@
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import { buyCard, getTotalBuyingPower, tooExpensive, updateResources } from './buyCardActions';
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import { test, expect, describe } from 'vitest';
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import { expensiveCard, midGameCardOne, midGameState, mockPlayerOne, mockPlayerTwo, mockState } from '../../../util/testUtils';
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import { useCurrentPlayer } from '../../../util/useCurrentPlayer';
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describe('buy cards', () => {
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test('detects unaffordable cards', () => {
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const result = tooExpensive(expensiveCard, mockState);
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expect(result).toBeTruthy();
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})
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test('calculates total buying power', () => {
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let modifiedState = {
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...mockState,
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players: [
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{
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...mockPlayerOne,
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inventory: {
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ruby: 3,
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sapphire: 3,
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emerald: 3,
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onyx: 3,
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diamond: 3,
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gold: 3
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},
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cards: [expensiveCard]
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},
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mockPlayerTwo
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]
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}
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const totalBuyingPower = getTotalBuyingPower(modifiedState);
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const expectedValue = {
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ruby: 3,
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sapphire: 3,
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emerald: 3,
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onyx: 3,
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diamond: 4,
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gold: 3
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}
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expect(totalBuyingPower).toStrictEqual(expectedValue);
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})
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test('updateResources', () => {
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const currentPlayer = useCurrentPlayer(midGameState);
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if (!currentPlayer) return;
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const { newTradingResources, updatedPlayer } = updateResources(midGameState, midGameCardOne);
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expect(newTradingResources).toBeDefined();
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expect(updatedPlayer).toBeDefined();
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})
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test('renders the correct inventory', () => {
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const output = 1;
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expect(output).toBe(1);
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})
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})
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describe('get chips', () => {})
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describe('reserve card', () => {})
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141
src/components/Player/ActionMethods/buyCard.test.ts
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141
src/components/Player/ActionMethods/buyCard.test.ts
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@@ -0,0 +1,141 @@
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import { expensiveCard, midGameCardOne, midGameCardTwo, midGameState, mockPlayerOne, mockPlayerTwo, mockState, playerTwoMidGame } from '../../../util/testUtils';
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import { buyCard, tooExpensive } from './buyCardActions';
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import getTotalBuyingPower from '../../../util/getTotalBuyingPower';
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import { useCurrentPlayer } from '../../../util/useCurrentPlayer';
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import { AppState, PlayerData } from '../../../util/types';
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import { test, expect, describe } from 'vitest';
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import { renderHook } from "@testing-library/react";
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import { useState } from 'react';
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import { initialState } from '../../../util/stateSetters';
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describe('buy cards', () => {
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test('detects unaffordable cards', () => {
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const result = tooExpensive(expensiveCard, mockState);
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expect(result).toBeTruthy();
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})
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test('calculates total buying power', () => {
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let modifiedState = {
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...mockState,
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players: [
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{
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...mockPlayerOne,
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inventory: {
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ruby: 3,
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sapphire: 3,
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emerald: 3,
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onyx: 3,
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diamond: 3,
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gold: 3
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},
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cards: [expensiveCard]
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},
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mockPlayerTwo
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]
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}
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const totalBuyingPower = getTotalBuyingPower(modifiedState);
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const expectedValue = {
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ruby: 3,
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sapphire: 3,
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emerald: 3,
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onyx: 3,
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diamond: 4,
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gold: 3
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}
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expect(totalBuyingPower).toStrictEqual(expectedValue);
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})
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test('buyCard and updateResources', () => {
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const { result } = renderHook(() => {
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const [state, setState] = useState(midGameState);
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return { state, setState }
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})
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const { state, setState } = result.current;
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const currentPlayer = useCurrentPlayer(state);
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if (!currentPlayer) return;
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/**
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* actions in test:
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* midGameState :: playerOneMidGame, playerTwoMidGame
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* playerOneMidGame => buy midGameCardTwo
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* playerTwoMidGame => buy midGameCardOne
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*/
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let P1UPDATED = state.players.filter((p: PlayerData) => p.name === "Player One")[0];
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let P2UPDATED = state.players.filter((p: PlayerData) => p.name === "Player Two")[0];
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// playerOne receives midGameCardTwo and pays three diamonds back to resource pool
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P1UPDATED = {
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...P1UPDATED,
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cards: [...P1UPDATED.cards, midGameCardTwo],
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turnActive: false,
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inventory: {
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...P1UPDATED.inventory,
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diamond: 0
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}
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}
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P2UPDATED = { ...P2UPDATED, turnActive: true }
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const moveOneExpectedState: AppState = {
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...state,
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players: [P1UPDATED, P2UPDATED],
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gameboard: {
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...state.gameboard,
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tradingResources: {
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...state.gameboard.tradingResources,
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diamond: 4
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}
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}
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}
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// first player action
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// @ts-ignore
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const newState = buyCard(state, setState, midGameCardTwo);
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expect(newState).toStrictEqual(moveOneExpectedState);
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// playerTwo receives midGameCardOne and pays four rubies back to resource pool
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P2UPDATED = {
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...P2UPDATED,
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cards: [...P2UPDATED.cards, midGameCardOne],
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turnActive: false,
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inventory: {
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...P2UPDATED.inventory,
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ruby: 0
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}
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}
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P1UPDATED = { ...P1UPDATED, turnActive: true }
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const moveTwoExpectedState: AppState = {
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...moveOneExpectedState,
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players: [P1UPDATED, P2UPDATED],
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gameboard: {
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...moveOneExpectedState.gameboard,
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tradingResources: {
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...moveOneExpectedState.gameboard.tradingResources,
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ruby: 4
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}
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}
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}
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expect(() => {
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if (!newState) throw Error();
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}).not.toThrowError();
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if (newState) {
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// @ts-ignore
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const finalState = buyCard(newState, setState, midGameCardOne);
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expect(finalState).toStrictEqual(moveTwoExpectedState);
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}
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})
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})
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// describe('get chips', () => {})
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// describe('reserve card', () => {})
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@@ -2,31 +2,32 @@ import { initialActions } from "../../../util/stateSetters";
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import { turnOrderUtil } from "../../../util/turnOrderUtil";
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import { AppState, CardData, ResourceCost, setStateType } from "../../../util/types";
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import { useCurrentPlayer } from "../../../util/useCurrentPlayer";
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import getTotalBuyingPower from "../../../util/getTotalBuyingPower";
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export const getTotalBuyingPower = (state: AppState) => {
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const currentPlayer = useCurrentPlayer(state);
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// export const _getTotalBuyingPower = (state: AppState) => {
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// const currentPlayer = useCurrentPlayer(state);
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let totalBuyingPower = {
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ruby: 0,
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sapphire: 0,
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emerald: 0,
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diamond: 0,
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onyx: 0,
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gold: 0,
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}
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// let totalBuyingPower = {
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// ruby: 0,
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// sapphire: 0,
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// emerald: 0,
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// diamond: 0,
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// onyx: 0,
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// gold: 0,
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// }
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if (!currentPlayer) return totalBuyingPower;
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// if (!currentPlayer) return totalBuyingPower;
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for (let [key,quantity] of Object.entries(currentPlayer.inventory)) {
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totalBuyingPower[key as keyof ResourceCost] += quantity;
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}
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// for (let [key,quantity] of Object.entries(currentPlayer.inventory)) {
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// totalBuyingPower[key as keyof ResourceCost] += quantity;
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// }
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for (let each of currentPlayer.cards) {
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totalBuyingPower[each.gemValue as keyof ResourceCost] += 1;
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}
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// for (let each of currentPlayer.cards) {
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// totalBuyingPower[each.gemValue as keyof ResourceCost] += 1;
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// }
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return totalBuyingPower;
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}
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// return totalBuyingPower;
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// }
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export const tooExpensive = (card: CardData, state: AppState): boolean => {
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const currentPlayer = useCurrentPlayer(state);
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@@ -44,6 +45,7 @@ export const tooExpensive = (card: CardData, state: AppState): boolean => {
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}
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export const updateResources = (state: AppState, card: CardData) => {
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console.log('updateResources called');
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let currentPlayer = useCurrentPlayer(state);
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let newTradingResources = state.gameboard.tradingResources;
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let updatedPlayer = currentPlayer;
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@@ -65,6 +67,8 @@ export const buyCard = (state: AppState, setState: setStateType, card: CardData)
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if (!currentPlayer) return;
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const { newPlayers, roundIncrement } = turnOrderUtil(state, currentPlayer);
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console.log('cleared to setstate');
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setState((prev: AppState) => {
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if (!currentPlayer) return prev;
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@@ -84,4 +88,7 @@ export const buyCard = (state: AppState, setState: setStateType, card: CardData)
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actions: initialActions
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}
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})
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// for testing?
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return state;
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}
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82
src/components/Player/ActionMethods/getChips.test.ts
Normal file
82
src/components/Player/ActionMethods/getChips.test.ts
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@@ -0,0 +1,82 @@
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import { describe, expect, it, test } from "vitest";
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import { initialActions } from "../../../util/stateSetters";
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import { mockPlayerOne, mockState } from "../../../util/testUtils";
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import { AppState, PlayerData } from "../../../util/types";
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import { hasMaxChips, validateChips } from "./getChipsActions";
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const getChipsState: AppState = {
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...mockState,
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actions: {
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...initialActions,
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getChips: {
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active: true,
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selection: []
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}
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}
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}
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describe('get chips', () => {
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test('hasMaxChips', () => {
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const illegalPlayer: PlayerData = {
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...mockPlayerOne,
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inventory: {
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ruby: 2,
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sapphire: 2,
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emerald: 2,
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diamond: 2,
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onyx: 2,
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gold: 2
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}
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}
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expect(hasMaxChips(illegalPlayer)).toBeTruthy();
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})
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describe('validateChips', () => {
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test('is falsy when chips action is not active', () => {
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expect(validateChips(mockState)).toBeFalsy();
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})
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test('is falsy when more than three chips selected', () => {
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const illegalState = getChipsState;
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illegalState.actions.getChips.selection = ['ruby', 'diamond', 'onyx', 'sapphire']
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expect(validateChips(illegalState)).toBeFalsy();
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})
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test('proper handling of duplicates', () => {
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const illegalState = getChipsState;
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illegalState.actions.getChips.selection = ['ruby', 'ruby', 'ruby']
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const legalState = getChipsState;
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legalState.actions.getChips.selection = ['ruby', 'ruby']
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expect(validateChips(illegalState)).toBeFalsy();
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expect(validateChips(legalState)).toBeTruthy();
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})
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test('no pickup of unavailable resources', () => {
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const illegalState = {
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...mockState,
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gameboard: {
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...getChipsState.gameboard,
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tradingResources: {
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ruby: 4,
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sapphire: 4,
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emerald: 1,
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diamond: 4,
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onyx: 2,
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gold: 4
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}
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},
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actions: {
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...initialActions,
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}
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}
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})
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})
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describe('getChips', () => {
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})
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})
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27
src/util/getTotalBuyingPower.ts
Normal file
27
src/util/getTotalBuyingPower.ts
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@@ -0,0 +1,27 @@
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import { AppState, CardData, ResourceCost } from "./types";
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import { useCurrentPlayer } from "./useCurrentPlayer";
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export default function getTotalBuyingPower(state: AppState) {
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const currentPlayer = useCurrentPlayer(state);
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let totalBuyingPower = {
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ruby: 0,
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sapphire: 0,
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emerald: 0,
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diamond: 0,
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onyx: 0,
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gold: 0,
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}
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if (!currentPlayer) return totalBuyingPower;
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for (let [key,quantity] of Object.entries(currentPlayer.inventory)) {
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totalBuyingPower[key as keyof ResourceCost] += quantity;
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}
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for (let each of currentPlayer.cards) {
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totalBuyingPower[each.gemValue as keyof ResourceCost] += 1;
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}
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return totalBuyingPower;
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}
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@@ -44,6 +44,7 @@ export const mockState: AppState = {
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}
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// mock data for midgame
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// playerOneMidGame buys high diamond cost card
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export const playerOneMidGame = {
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...mockPlayerOne,
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cards: [
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@@ -83,6 +84,7 @@ export const playerOneMidGame = {
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}
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}
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// playerTwoMidGame buys high ruby cost card
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export const playerTwoMidGame = {
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...mockPlayerTwo,
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cards: [
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@@ -126,7 +128,7 @@ export const midGameState: AppState = {
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gameboard: {
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...initialState.gameboard,
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tradingResources: {
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ruby: 1,
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ruby: 0,
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sapphire: 1,
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emerald: 1,
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onyx: 1,
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Block a user