in progress: gold chip functionality
This commit is contained in:
2110
package-lock.json
generated
2110
package-lock.json
generated
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@@ -10,18 +10,22 @@
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"preview": "vite preview"
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},
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"dependencies": {
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"react": "^18.2.0",
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"react-dom": "^18.2.0",
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"react": "^16.14.0",
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"react-dom": "^16.14.0",
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"react-router-dom": "^6.3.0",
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"scss": "^0.2.4",
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"uuid": "^8.3.2"
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},
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"devDependencies": {
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"@testing-library/react": "^13.3.0",
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"@types/enzyme": "^3.10.12",
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"@types/enzyme-adapter-react-16": "^1.0.6",
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"@types/react": "^18.0.15",
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"@types/react-dom": "^18.0.6",
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"@types/uuid": "^8.3.4",
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"@vitejs/plugin-react": "^2.0.0",
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"enzyme": "^3.11.0",
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"enzyme-adapter-react-16": "^1.15.6",
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"jsdom": "^20.0.0",
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"typescript": "^4.6.4",
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"vite": "^3.0.0",
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@@ -11,21 +11,23 @@ export const tooExpensive = (card: CardData, state: AppState): boolean => {
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if (!currentPlayer) return true;
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let availableGold = currentPlayer.inventory.gold || 0;
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for (let [cardGemType, cardCost] of Object.entries(card.resourceCost)) {
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// iterate through resource costs on card
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for (let [cardResource, cardQuantity] of Object.entries(card.resourceCost)) {
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let totalBuyingPower = getTotalBuyingPower(currentPlayer);
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for (let [heldResource, quantity] of Object.entries(totalBuyingPower)) {
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if (cardGemType === heldResource && quantity < cardCost) {
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let adjustedQuantity = quantity;
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while (availableGold > 0) {
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// iterate through each section of player's total buying power
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for (let [heldResource, heldQuantity] of Object.entries(totalBuyingPower)) {
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// match card resource to held quantity
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if (cardResource === heldResource) {
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let adjustedQuantity = heldQuantity;
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// enter while loop if adjustedQuantity does not cover cost
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while (adjustedQuantity < cardQuantity) {
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// if there is no gold available to modify cost, card is too expensive
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if (!availableGold) return true;
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// else, add to the insufficient quantity and decrement available gold
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adjustedQuantity++;
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availableGold--;
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}
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if (adjustedQuantity > cardCost) {
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continue;
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} else {
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return true;
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}
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}
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}
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}
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@@ -1,88 +0,0 @@
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import { describe, expect, test } from "vitest"
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import { initialState } from "../../../../hooks/stateSetters"
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import { mockPlayerTwo } from "../../../../util/testUtils"
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import { AppState, CardData, PlayerData } from "../../../../util/types"
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import { tooExpensive } from "../buyCardActions"
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describe("buy card methods", () => {
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test("tooExpensive", () => {
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const card: CardData = {
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gemValue: 'ruby',
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tier: 3,
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points: 0,
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resourceCost: {
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ruby: 0,
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sapphire: 0,
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emerald: 0,
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diamond: 0,
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onyx: 3
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}
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}
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const testPlayer: PlayerData = {
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name: "Test Player",
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id: 1,
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starter: true,
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turnActive: true,
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points: 0,
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cards: [],
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nobles: [],
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inventory: {
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ruby: 1,
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sapphire: 1,
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emerald: 1,
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diamond: 1,
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onyx: 1
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}
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}
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const sampleState: AppState = {
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...initialState,
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players: [testPlayer, mockPlayerTwo]
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}
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expect(tooExpensive(card, sampleState)).toBeTruthy();
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})
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test('tooExpensive accounts for gold chips', () => {
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const card: CardData = {
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gemValue: 'ruby',
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tier: 3,
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points: 0,
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resourceCost: {
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ruby: 0,
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sapphire: 0,
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emerald: 0,
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diamond: 0,
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onyx: 3
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}
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}
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const testPlayer: PlayerData = {
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name: "Test Player",
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id: 1,
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starter: true,
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turnActive: true,
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points: 0,
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cards: [],
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nobles: [],
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inventory: {
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ruby: 1,
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sapphire: 1,
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emerald: 1,
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diamond: 1,
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onyx: 2,
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gold: 1
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}
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}
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const sampleState: AppState = {
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...initialState,
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players: [testPlayer, mockPlayerTwo]
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}
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expect(tooExpensive(card, sampleState)).toBeFalsy();
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})
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})
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export default {}
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122
src/components/Player/ActionMethods/tests/buyCard.test.tsx
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122
src/components/Player/ActionMethods/tests/buyCard.test.tsx
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@@ -0,0 +1,122 @@
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import { describe, expect, it, test, vi } from "vitest"
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import Adapter from 'enzyme-adapter-react-16';
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import { shallow } from "enzyme"
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import { initialState } from "../../../../hooks/stateSetters"
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import { mockCardRows, mockPlayerOne, mockPlayerTwo, sampleTierOneCard } from "../../../../util/testUtils"
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import { AppState, PlayerData, setStateType } from "../../../../util/types"
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import { buyCard, tooExpensive } from "../buyCardActions"
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import { configure } from "enzyme";
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import Player from "../../Player"
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import Gameboard from "../../../Gameboard/Gameboard";
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import initializeBoard from "../../../../util/initializeBoard";
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import React from "react";
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configure({ adapter: new Adapter() });
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const testPlayer: PlayerData = {
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name: "Test Player",
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id: 1,
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starter: true,
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turnActive: true,
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points: 0,
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cards: [],
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nobles: [],
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inventory: {
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ruby: 1,
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sapphire: 1,
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emerald: 1,
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diamond: 1,
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onyx: 1
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}
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}
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describe("buy card methods", () => {
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describe("tooExpensive", () => {
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it('detects unaffordable cards', () => {
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const sampleState: AppState = {
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...initialState,
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players: [testPlayer, mockPlayerTwo]
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}
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expect(tooExpensive(sampleTierOneCard, sampleState)).toBeTruthy();
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})
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it('accounts for gold chips', () => {
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const goldPlayer: PlayerData = {
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...testPlayer,
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inventory: {
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ruby: 1,
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sapphire: 1,
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emerald: 1,
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diamond: 1,
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onyx: 2,
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gold: 1
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}
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}
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const sampleState: AppState = {
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...initialState,
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players: [goldPlayer, mockPlayerTwo],
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}
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expect(tooExpensive(sampleTierOneCard, sampleState)).toBeFalsy();
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})
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})
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describe('buyCard', () => {
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const setState: setStateType = vi.fn();
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test('renders Player component', () => {
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const wrapper = shallow(<Player player={testPlayer} state={initialState} setState={setState} />)
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const name = wrapper.contains("Test Player");
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expect(name).toBeTruthy();
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})
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it('updates player inventory', () => {
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// const updatedPlayerOne: PlayerData = {
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// ...mockPlayerOne,
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// inventory: {
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// ...mockPlayerOne.inventory,
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// onyx: 3
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// }
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// }
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// const currentState: AppState = {
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// ...initialState,
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// players: [updatedPlayerOne, mockPlayerTwo],
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// gameboard: {
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// ...initialState.gameboard,
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// cardRows: mockCardRows
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// }
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// }
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// // shallow renders a new gameboard component which encapsulates current players
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// const wrapper = shallow(<Gameboard state={currentState} setState={setState} />)
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// initializeBoard(currentState, setState);
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// expect(currentState.gameboard.cardRows.tierOne).toHaveLength(4);
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// expect(currentState.gameboard.cardRows.tierOne).toContain(sampleTierOneCard);
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// const playerUI = shallow((<Player player={updatedPlayerOne} state={currentState} setState={setState}></Player>))
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// expect(playerUI.children()).toContain("Name: Player One");
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})
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it('spends a player\'s gold when necessary', () => {
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})
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it('updates gameboard resources', () => {
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})
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it('triggers player to pick up first possible noble', () => {
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})
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it('only allows one noble to be acquired at a time', () => {
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expect(1).toBe(0);
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})
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})
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})
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export default {}
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@@ -75,8 +75,4 @@ describe('get chips', () => {
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}
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})
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})
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describe('getChips', () => {
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})
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})
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@@ -43,7 +43,7 @@ export default function Player({ player, state, setState }: PlayerProps) {
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{
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dynamic.reservedCards?.map((data: CardData) => {
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return (
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<div key={v4()} className="mini-card" style={{backgroundColor: 'white'}}>
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<div key={v4()} className="mini-card" id={`${dynamic.name}-player-ui`} style={{backgroundColor: 'white'}}>
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<p>{data.gemValue} cards</p>
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<p>{data.points + " points" || null}</p>
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{
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@@ -1,5 +1,6 @@
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import { initialState } from "../hooks/stateSetters"
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import { AppState, CardData, NobleData, PlayerData } from "./types"
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import Cards from '../data/cards.json';
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// mock data for early game
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export const mockPlayerOne: PlayerData = {
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@@ -43,6 +44,40 @@ export const mockState: AppState = {
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players: [mockPlayerOne, mockPlayerTwo]
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}
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export const sampleTierOneCard: CardData = {
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gemValue: 'ruby',
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tier: 3,
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points: 0,
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resourceCost: {
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ruby: 0,
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sapphire: 0,
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emerald: 0,
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diamond: 0,
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onyx: 3
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}
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}
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export const mockCardRows = {
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tierOne: [
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Cards.tierOne[0],
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Cards.tierOne[1],
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Cards.tierOne[2],
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sampleTierOneCard,
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],
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tierTwo: [
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Cards.tierTwo[0],
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Cards.tierTwo[1],
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Cards.tierTwo[2],
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Cards.tierTwo[3],
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],
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tierThree: [
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Cards.tierThree[0],
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Cards.tierThree[1],
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Cards.tierThree[2],
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Cards.tierThree[3],
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]
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}
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// mock data for midgame
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// playerOneMidGame buys high diamond cost card
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export const playerOneMidGame = {
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