in progress: gold chip functionality

This commit is contained in:
2022-08-12 10:38:45 -05:00
parent 6a40c0e592
commit ab6a190cb5
8 changed files with 2258 additions and 135 deletions

2110
package-lock.json generated

File diff suppressed because it is too large Load Diff

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@@ -10,18 +10,22 @@
"preview": "vite preview"
},
"dependencies": {
"react": "^18.2.0",
"react-dom": "^18.2.0",
"react": "^16.14.0",
"react-dom": "^16.14.0",
"react-router-dom": "^6.3.0",
"scss": "^0.2.4",
"uuid": "^8.3.2"
},
"devDependencies": {
"@testing-library/react": "^13.3.0",
"@types/enzyme": "^3.10.12",
"@types/enzyme-adapter-react-16": "^1.0.6",
"@types/react": "^18.0.15",
"@types/react-dom": "^18.0.6",
"@types/uuid": "^8.3.4",
"@vitejs/plugin-react": "^2.0.0",
"enzyme": "^3.11.0",
"enzyme-adapter-react-16": "^1.15.6",
"jsdom": "^20.0.0",
"typescript": "^4.6.4",
"vite": "^3.0.0",

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@@ -11,21 +11,23 @@ export const tooExpensive = (card: CardData, state: AppState): boolean => {
if (!currentPlayer) return true;
let availableGold = currentPlayer.inventory.gold || 0;
for (let [cardGemType, cardCost] of Object.entries(card.resourceCost)) {
// iterate through resource costs on card
for (let [cardResource, cardQuantity] of Object.entries(card.resourceCost)) {
let totalBuyingPower = getTotalBuyingPower(currentPlayer);
for (let [heldResource, quantity] of Object.entries(totalBuyingPower)) {
if (cardGemType === heldResource && quantity < cardCost) {
let adjustedQuantity = quantity;
while (availableGold > 0) {
// iterate through each section of player's total buying power
for (let [heldResource, heldQuantity] of Object.entries(totalBuyingPower)) {
// match card resource to held quantity
if (cardResource === heldResource) {
let adjustedQuantity = heldQuantity;
// enter while loop if adjustedQuantity does not cover cost
while (adjustedQuantity < cardQuantity) {
// if there is no gold available to modify cost, card is too expensive
if (!availableGold) return true;
// else, add to the insufficient quantity and decrement available gold
adjustedQuantity++;
availableGold--;
}
if (adjustedQuantity > cardCost) {
continue;
} else {
return true;
}
}
}
}

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@@ -1,88 +0,0 @@
import { describe, expect, test } from "vitest"
import { initialState } from "../../../../hooks/stateSetters"
import { mockPlayerTwo } from "../../../../util/testUtils"
import { AppState, CardData, PlayerData } from "../../../../util/types"
import { tooExpensive } from "../buyCardActions"
describe("buy card methods", () => {
test("tooExpensive", () => {
const card: CardData = {
gemValue: 'ruby',
tier: 3,
points: 0,
resourceCost: {
ruby: 0,
sapphire: 0,
emerald: 0,
diamond: 0,
onyx: 3
}
}
const testPlayer: PlayerData = {
name: "Test Player",
id: 1,
starter: true,
turnActive: true,
points: 0,
cards: [],
nobles: [],
inventory: {
ruby: 1,
sapphire: 1,
emerald: 1,
diamond: 1,
onyx: 1
}
}
const sampleState: AppState = {
...initialState,
players: [testPlayer, mockPlayerTwo]
}
expect(tooExpensive(card, sampleState)).toBeTruthy();
})
test('tooExpensive accounts for gold chips', () => {
const card: CardData = {
gemValue: 'ruby',
tier: 3,
points: 0,
resourceCost: {
ruby: 0,
sapphire: 0,
emerald: 0,
diamond: 0,
onyx: 3
}
}
const testPlayer: PlayerData = {
name: "Test Player",
id: 1,
starter: true,
turnActive: true,
points: 0,
cards: [],
nobles: [],
inventory: {
ruby: 1,
sapphire: 1,
emerald: 1,
diamond: 1,
onyx: 2,
gold: 1
}
}
const sampleState: AppState = {
...initialState,
players: [testPlayer, mockPlayerTwo]
}
expect(tooExpensive(card, sampleState)).toBeFalsy();
})
})
export default {}

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@@ -0,0 +1,122 @@
import { describe, expect, it, test, vi } from "vitest"
import Adapter from 'enzyme-adapter-react-16';
import { shallow } from "enzyme"
import { initialState } from "../../../../hooks/stateSetters"
import { mockCardRows, mockPlayerOne, mockPlayerTwo, sampleTierOneCard } from "../../../../util/testUtils"
import { AppState, PlayerData, setStateType } from "../../../../util/types"
import { buyCard, tooExpensive } from "../buyCardActions"
import { configure } from "enzyme";
import Player from "../../Player"
import Gameboard from "../../../Gameboard/Gameboard";
import initializeBoard from "../../../../util/initializeBoard";
import React from "react";
configure({ adapter: new Adapter() });
const testPlayer: PlayerData = {
name: "Test Player",
id: 1,
starter: true,
turnActive: true,
points: 0,
cards: [],
nobles: [],
inventory: {
ruby: 1,
sapphire: 1,
emerald: 1,
diamond: 1,
onyx: 1
}
}
describe("buy card methods", () => {
describe("tooExpensive", () => {
it('detects unaffordable cards', () => {
const sampleState: AppState = {
...initialState,
players: [testPlayer, mockPlayerTwo]
}
expect(tooExpensive(sampleTierOneCard, sampleState)).toBeTruthy();
})
it('accounts for gold chips', () => {
const goldPlayer: PlayerData = {
...testPlayer,
inventory: {
ruby: 1,
sapphire: 1,
emerald: 1,
diamond: 1,
onyx: 2,
gold: 1
}
}
const sampleState: AppState = {
...initialState,
players: [goldPlayer, mockPlayerTwo],
}
expect(tooExpensive(sampleTierOneCard, sampleState)).toBeFalsy();
})
})
describe('buyCard', () => {
const setState: setStateType = vi.fn();
test('renders Player component', () => {
const wrapper = shallow(<Player player={testPlayer} state={initialState} setState={setState} />)
const name = wrapper.contains("Test Player");
expect(name).toBeTruthy();
})
it('updates player inventory', () => {
// const updatedPlayerOne: PlayerData = {
// ...mockPlayerOne,
// inventory: {
// ...mockPlayerOne.inventory,
// onyx: 3
// }
// }
// const currentState: AppState = {
// ...initialState,
// players: [updatedPlayerOne, mockPlayerTwo],
// gameboard: {
// ...initialState.gameboard,
// cardRows: mockCardRows
// }
// }
// // shallow renders a new gameboard component which encapsulates current players
// const wrapper = shallow(<Gameboard state={currentState} setState={setState} />)
// initializeBoard(currentState, setState);
// expect(currentState.gameboard.cardRows.tierOne).toHaveLength(4);
// expect(currentState.gameboard.cardRows.tierOne).toContain(sampleTierOneCard);
// const playerUI = shallow((<Player player={updatedPlayerOne} state={currentState} setState={setState}></Player>))
// expect(playerUI.children()).toContain("Name: Player One");
})
it('spends a player\'s gold when necessary', () => {
})
it('updates gameboard resources', () => {
})
it('triggers player to pick up first possible noble', () => {
})
it('only allows one noble to be acquired at a time', () => {
expect(1).toBe(0);
})
})
})
export default {}

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@@ -75,8 +75,4 @@ describe('get chips', () => {
}
})
})
describe('getChips', () => {
})
})

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@@ -43,7 +43,7 @@ export default function Player({ player, state, setState }: PlayerProps) {
{
dynamic.reservedCards?.map((data: CardData) => {
return (
<div key={v4()} className="mini-card" style={{backgroundColor: 'white'}}>
<div key={v4()} className="mini-card" id={`${dynamic.name}-player-ui`} style={{backgroundColor: 'white'}}>
<p>{data.gemValue} cards</p>
<p>{data.points + " points" || null}</p>
{

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@@ -1,5 +1,6 @@
import { initialState } from "../hooks/stateSetters"
import { AppState, CardData, NobleData, PlayerData } from "./types"
import Cards from '../data/cards.json';
// mock data for early game
export const mockPlayerOne: PlayerData = {
@@ -43,6 +44,40 @@ export const mockState: AppState = {
players: [mockPlayerOne, mockPlayerTwo]
}
export const sampleTierOneCard: CardData = {
gemValue: 'ruby',
tier: 3,
points: 0,
resourceCost: {
ruby: 0,
sapphire: 0,
emerald: 0,
diamond: 0,
onyx: 3
}
}
export const mockCardRows = {
tierOne: [
Cards.tierOne[0],
Cards.tierOne[1],
Cards.tierOne[2],
sampleTierOneCard,
],
tierTwo: [
Cards.tierTwo[0],
Cards.tierTwo[1],
Cards.tierTwo[2],
Cards.tierTwo[3],
],
tierThree: [
Cards.tierThree[0],
Cards.tierThree[1],
Cards.tierThree[2],
Cards.tierThree[3],
]
}
// mock data for midgame
// playerOneMidGame buys high diamond cost card
export const playerOneMidGame = {