diff --git a/src/components/Player/ActionMethods/buyCardActions.ts b/src/components/Player/ActionMethods/buyCardActions.ts
index 59546e1..14a55b2 100644
--- a/src/components/Player/ActionMethods/buyCardActions.ts
+++ b/src/components/Player/ActionMethods/buyCardActions.ts
@@ -57,12 +57,10 @@ export const buyCard = (state: AppState, setState: setStateType, card: CardData)
newResourcePool[typedKey] = adjustedResourcePoolValue;
}
- console.log(newResourcePool);
- console.log(newPlayerInventory);
-
// connect modified player state to updated list of all players
updatedPlayer.inventory = newPlayerInventory;
updatedPlayer.cards = [...updatedPlayer.cards, card];
+ updatedPlayer.points = updatedPlayer.points + (card.points || 0);
newPlayers[idx] = updatedPlayer;
// attempt to queue replacement card from full deck
diff --git a/src/components/Player/Player.tsx b/src/components/Player/Player.tsx
index fbd40ed..503c131 100644
--- a/src/components/Player/Player.tsx
+++ b/src/components/Player/Player.tsx
@@ -86,7 +86,7 @@ export default function Player({ player, state, setState }: PlayerProps) {
{/* Dynamic data from state */}
- Score: {dynamic?.points}
+ Score: {dynamic && dynamic.points}
{dynamic?.turnActive ? "It's your turn!" : "..."}