to do: rendering problem after buy card, remove purchased card from gameboard
This commit is contained in:
@@ -1,3 +1,4 @@
|
||||
import { useEffect } from 'react';
|
||||
import { v4 } from 'uuid';
|
||||
import { CardProps } from '../../util/propTypes';
|
||||
import { ResourceCost } from '../../util/types';
|
||||
|
||||
@@ -1,141 +0,0 @@
|
||||
import { expensiveCard, midGameCardOne, midGameCardTwo, midGameState, mockPlayerOne, mockPlayerTwo, mockState, playerTwoMidGame } from '../../../util/testUtils';
|
||||
import { buyCard, tooExpensive } from './buyCardActions';
|
||||
import getTotalBuyingPower from '../../../util/getTotalBuyingPower';
|
||||
import { useCurrentPlayer } from '../../../util/useCurrentPlayer';
|
||||
import { AppState, PlayerData } from '../../../util/types';
|
||||
import { test, expect, describe } from 'vitest';
|
||||
import { renderHook } from "@testing-library/react";
|
||||
import { useState } from 'react';
|
||||
import { initialState } from '../../../util/stateSetters';
|
||||
|
||||
describe('buy cards', () => {
|
||||
test('detects unaffordable cards', () => {
|
||||
const result = tooExpensive(expensiveCard, mockState);
|
||||
expect(result).toBeTruthy();
|
||||
})
|
||||
|
||||
test('calculates total buying power', () => {
|
||||
let modifiedState = {
|
||||
...mockState,
|
||||
players: [
|
||||
{
|
||||
...mockPlayerOne,
|
||||
inventory: {
|
||||
ruby: 3,
|
||||
sapphire: 3,
|
||||
emerald: 3,
|
||||
onyx: 3,
|
||||
diamond: 3,
|
||||
gold: 3
|
||||
},
|
||||
cards: [expensiveCard]
|
||||
},
|
||||
mockPlayerTwo
|
||||
]
|
||||
}
|
||||
|
||||
const totalBuyingPower = getTotalBuyingPower(modifiedState);
|
||||
|
||||
const expectedValue = {
|
||||
ruby: 3,
|
||||
sapphire: 3,
|
||||
emerald: 3,
|
||||
onyx: 3,
|
||||
diamond: 4,
|
||||
gold: 3
|
||||
}
|
||||
|
||||
expect(totalBuyingPower).toStrictEqual(expectedValue);
|
||||
})
|
||||
|
||||
test('buyCard and updateResources', () => {
|
||||
const { result } = renderHook(() => {
|
||||
const [state, setState] = useState(midGameState);
|
||||
|
||||
return { state, setState }
|
||||
})
|
||||
|
||||
const { state, setState } = result.current;
|
||||
|
||||
const currentPlayer = useCurrentPlayer(state);
|
||||
if (!currentPlayer) return;
|
||||
|
||||
/**
|
||||
* actions in test:
|
||||
* midGameState :: playerOneMidGame, playerTwoMidGame
|
||||
* playerOneMidGame => buy midGameCardTwo
|
||||
* playerTwoMidGame => buy midGameCardOne
|
||||
*/
|
||||
|
||||
let P1UPDATED = state.players.filter((p: PlayerData) => p.name === "Player One")[0];
|
||||
let P2UPDATED = state.players.filter((p: PlayerData) => p.name === "Player Two")[0];
|
||||
|
||||
// playerOne receives midGameCardTwo and pays three diamonds back to resource pool
|
||||
P1UPDATED = {
|
||||
...P1UPDATED,
|
||||
cards: [...P1UPDATED.cards, midGameCardTwo],
|
||||
turnActive: false,
|
||||
inventory: {
|
||||
...P1UPDATED.inventory,
|
||||
diamond: 0
|
||||
}
|
||||
}
|
||||
|
||||
P2UPDATED = { ...P2UPDATED, turnActive: true }
|
||||
|
||||
const moveOneExpectedState: AppState = {
|
||||
...state,
|
||||
players: [P1UPDATED, P2UPDATED],
|
||||
gameboard: {
|
||||
...state.gameboard,
|
||||
tradingResources: {
|
||||
...state.gameboard.tradingResources,
|
||||
diamond: 4
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// first player action
|
||||
// @ts-ignore
|
||||
const newState = buyCard(state, setState, midGameCardTwo);
|
||||
expect(newState).toStrictEqual(moveOneExpectedState);
|
||||
|
||||
// playerTwo receives midGameCardOne and pays four rubies back to resource pool
|
||||
P2UPDATED = {
|
||||
...P2UPDATED,
|
||||
cards: [...P2UPDATED.cards, midGameCardOne],
|
||||
turnActive: false,
|
||||
inventory: {
|
||||
...P2UPDATED.inventory,
|
||||
ruby: 0
|
||||
}
|
||||
}
|
||||
|
||||
P1UPDATED = { ...P1UPDATED, turnActive: true }
|
||||
|
||||
const moveTwoExpectedState: AppState = {
|
||||
...moveOneExpectedState,
|
||||
players: [P1UPDATED, P2UPDATED],
|
||||
gameboard: {
|
||||
...moveOneExpectedState.gameboard,
|
||||
tradingResources: {
|
||||
...moveOneExpectedState.gameboard.tradingResources,
|
||||
ruby: 4
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
expect(() => {
|
||||
if (!newState) throw Error();
|
||||
}).not.toThrowError();
|
||||
|
||||
if (newState) {
|
||||
// @ts-ignore
|
||||
const finalState = buyCard(newState, setState, midGameCardOne);
|
||||
expect(finalState).toStrictEqual(moveTwoExpectedState);
|
||||
}
|
||||
})
|
||||
})
|
||||
|
||||
// describe('get chips', () => {})
|
||||
// describe('reserve card', () => {})
|
||||
75
src/components/Player/ActionMethods/buyCard.test.tsx
Normal file
75
src/components/Player/ActionMethods/buyCard.test.tsx
Normal file
@@ -0,0 +1,75 @@
|
||||
import { expensiveCard, midGameCardOne, midGameCardTwo, midGameState, mockPlayerOne, mockPlayerTwo, mockState } from '../../../util/testUtils';
|
||||
import { buyCard, tooExpensive } from './buyCardActions';
|
||||
import getTotalBuyingPower from '../../../util/getTotalBuyingPower';
|
||||
import { useCurrentPlayer } from '../../../util/useCurrentPlayer';
|
||||
import { AppState, PlayerData } from '../../../util/types';
|
||||
import { test, expect, describe, vi, afterEach } from 'vitest';
|
||||
import { renderHook } from "@testing-library/react";
|
||||
import React, { useState } from 'react';
|
||||
|
||||
afterEach(() => {
|
||||
vi.restoreAllMocks();
|
||||
})
|
||||
|
||||
describe('buy cards', () => {
|
||||
test('detects unaffordable cards', () => {
|
||||
const result = tooExpensive(expensiveCard, mockState);
|
||||
expect(result).toBeTruthy();
|
||||
})
|
||||
|
||||
test('calculates total buying power', () => {
|
||||
let modifiedState = {
|
||||
...mockState,
|
||||
players: [
|
||||
{
|
||||
...mockPlayerOne,
|
||||
inventory: {
|
||||
ruby: 3,
|
||||
sapphire: 3,
|
||||
emerald: 3,
|
||||
onyx: 3,
|
||||
diamond: 3,
|
||||
gold: 3
|
||||
},
|
||||
cards: [expensiveCard]
|
||||
},
|
||||
mockPlayerTwo
|
||||
]
|
||||
}
|
||||
|
||||
const totalBuyingPower = getTotalBuyingPower(modifiedState);
|
||||
|
||||
const expectedValue = {
|
||||
ruby: 3,
|
||||
sapphire: 3,
|
||||
emerald: 3,
|
||||
onyx: 3,
|
||||
diamond: 4,
|
||||
gold: 3
|
||||
}
|
||||
|
||||
expect(totalBuyingPower).toStrictEqual(expectedValue);
|
||||
})
|
||||
|
||||
test('use state', () => {
|
||||
const { result } = renderHook(() => {
|
||||
const [state, setState] = useState('me');
|
||||
setState('you');
|
||||
return state;
|
||||
})
|
||||
|
||||
expect(result.current).toBe('you');
|
||||
})
|
||||
|
||||
test('buyCard and updateResources', () => {
|
||||
/**
|
||||
* actions in test:
|
||||
* player triggers "buy card" action
|
||||
* corresponding chips come out of player's hand
|
||||
*
|
||||
*/
|
||||
})
|
||||
})
|
||||
|
||||
// describe('get chips', () => {})
|
||||
// describe('reserve card', () => {})
|
||||
@@ -4,31 +4,6 @@ import { AppState, CardData, ResourceCost, setStateType } from "../../../util/ty
|
||||
import { useCurrentPlayer } from "../../../util/useCurrentPlayer";
|
||||
import getTotalBuyingPower from "../../../util/getTotalBuyingPower";
|
||||
|
||||
// export const _getTotalBuyingPower = (state: AppState) => {
|
||||
// const currentPlayer = useCurrentPlayer(state);
|
||||
|
||||
// let totalBuyingPower = {
|
||||
// ruby: 0,
|
||||
// sapphire: 0,
|
||||
// emerald: 0,
|
||||
// diamond: 0,
|
||||
// onyx: 0,
|
||||
// gold: 0,
|
||||
// }
|
||||
|
||||
// if (!currentPlayer) return totalBuyingPower;
|
||||
|
||||
// for (let [key,quantity] of Object.entries(currentPlayer.inventory)) {
|
||||
// totalBuyingPower[key as keyof ResourceCost] += quantity;
|
||||
// }
|
||||
|
||||
// for (let each of currentPlayer.cards) {
|
||||
// totalBuyingPower[each.gemValue as keyof ResourceCost] += 1;
|
||||
// }
|
||||
|
||||
// return totalBuyingPower;
|
||||
// }
|
||||
|
||||
export const tooExpensive = (card: CardData, state: AppState): boolean => {
|
||||
const currentPlayer = useCurrentPlayer(state);
|
||||
if (!currentPlayer) return true;
|
||||
@@ -44,51 +19,94 @@ export const tooExpensive = (card: CardData, state: AppState): boolean => {
|
||||
return false;
|
||||
}
|
||||
|
||||
export const updateResources = (state: AppState, card: CardData) => {
|
||||
console.log('updateResources called');
|
||||
let currentPlayer = useCurrentPlayer(state);
|
||||
let newTradingResources = state.gameboard.tradingResources;
|
||||
let updatedPlayer = currentPlayer;
|
||||
const totalBuyingPower = getTotalBuyingPower(state);
|
||||
|
||||
let difference = 0;
|
||||
for (let [key, value] of Object.entries(card.resourceCost)) {
|
||||
if (value < 1) continue;
|
||||
if (value !== totalBuyingPower[key as keyof ResourceCost]) {
|
||||
difference += Math.abs(totalBuyingPower[key as keyof ResourceCost] - value);
|
||||
}
|
||||
}
|
||||
|
||||
return { newTradingResources, updatedPlayer }
|
||||
}
|
||||
|
||||
export const buyCard = (state: AppState, setState: setStateType, card: CardData) => {
|
||||
let currentPlayer = useCurrentPlayer(state);
|
||||
const currentPlayer = useCurrentPlayer(state);
|
||||
if (!currentPlayer) return;
|
||||
const { newPlayers, roundIncrement } = turnOrderUtil(state, currentPlayer);
|
||||
|
||||
console.log('cleared to setstate');
|
||||
|
||||
setState((prev: AppState) => {
|
||||
if (!currentPlayer) return prev;
|
||||
|
||||
const { newTradingResources, updatedPlayer } = updateResources(state, card);
|
||||
setState(() => {
|
||||
const { newPlayers, roundIncrement } = turnOrderUtil(state, currentPlayer);
|
||||
const idx = newPlayers.indexOf(currentPlayer);
|
||||
updatedPlayer && (newPlayers[idx] = updatedPlayer);
|
||||
const updatedPlayer = newPlayers[idx];
|
||||
|
||||
return {
|
||||
...prev,
|
||||
gameboard: {
|
||||
...prev.gameboard,
|
||||
cardRows: prev.gameboard.cardRows,
|
||||
tradingResources: newTradingResources
|
||||
},
|
||||
round: (roundIncrement ? prev.round + 1 : prev.round),
|
||||
players: newPlayers,
|
||||
actions: initialActions
|
||||
const cardCost = card.resourceCost;
|
||||
const newPlayerInventory = updatedPlayer.inventory;
|
||||
const newResourcePool = state.gameboard.tradingResources;
|
||||
|
||||
for (let key of Object.keys(cardCost)) {
|
||||
const typedKey = key as keyof ResourceCost;
|
||||
|
||||
let adjustedCost = cardCost[typedKey];
|
||||
let adjustedInventoryValue = newPlayerInventory[typedKey];
|
||||
let adjustedResourcePoolValue = newResourcePool[typedKey];
|
||||
|
||||
if (!adjustedCost || !adjustedInventoryValue || !adjustedResourcePoolValue) continue;
|
||||
|
||||
while (adjustedCost > 0) {
|
||||
adjustedCost--;
|
||||
adjustedInventoryValue--;
|
||||
adjustedResourcePoolValue++;
|
||||
}
|
||||
|
||||
newPlayerInventory[typedKey] = adjustedInventoryValue;
|
||||
newResourcePool[typedKey] = adjustedResourcePoolValue;
|
||||
}
|
||||
})
|
||||
|
||||
// for testing?
|
||||
return state;
|
||||
updatedPlayer.inventory = newPlayerInventory;
|
||||
newPlayers[idx] = updatedPlayer;
|
||||
|
||||
state.gameboard.tradingResources = newResourcePool;
|
||||
roundIncrement && (state.round = state.round + 1);
|
||||
state.players = newPlayers;
|
||||
|
||||
return state;
|
||||
})
|
||||
}
|
||||
|
||||
// export const updateResources = (state: AppState, card: CardData) => {
|
||||
// console.log('updateResources called');
|
||||
// let currentPlayer = useCurrentPlayer(state);
|
||||
// let newTradingResources = state.gameboard.tradingResources;
|
||||
// let updatedPlayer = currentPlayer;
|
||||
// const totalBuyingPower = getTotalBuyingPower(state);
|
||||
|
||||
// let difference = 0;
|
||||
// for (let [key, value] of Object.entries(card.resourceCost)) {
|
||||
// if (value < 1) continue;
|
||||
// if (value !== totalBuyingPower[key as keyof ResourceCost]) {
|
||||
// difference += Math.abs(totalBuyingPower[key as keyof ResourceCost] - value);
|
||||
// }
|
||||
// }
|
||||
|
||||
// return { newTradingResources, updatedPlayer }
|
||||
// }
|
||||
|
||||
// export const buyCard = (state: AppState, setState: setStateType, card: CardData) => {
|
||||
// let currentPlayer = useCurrentPlayer(state);
|
||||
// if (!currentPlayer) return;
|
||||
// const { newPlayers, roundIncrement } = turnOrderUtil(state, currentPlayer);
|
||||
|
||||
// console.log('cleared to setstate');
|
||||
|
||||
// setState((prev: AppState) => {
|
||||
// if (!currentPlayer) return prev;
|
||||
|
||||
// const { newTradingResources, updatedPlayer } = updateResources(state, card);
|
||||
// const idx = newPlayers.indexOf(currentPlayer);
|
||||
// updatedPlayer && (newPlayers[idx] = updatedPlayer);
|
||||
|
||||
// return {
|
||||
// ...prev,
|
||||
// gameboard: {
|
||||
// ...prev.gameboard,
|
||||
// cardRows: prev.gameboard.cardRows,
|
||||
// tradingResources: newTradingResources
|
||||
// },
|
||||
// round: (roundIncrement ? prev.round + 1 : prev.round),
|
||||
// players: newPlayers,
|
||||
// actions: initialActions
|
||||
// }
|
||||
// })
|
||||
|
||||
// // for testing?
|
||||
// return state;
|
||||
// }
|
||||
@@ -33,7 +33,6 @@ const setNobles = (state: AppState, setState: setStateType) => {
|
||||
const setResources = (state: AppState) => {
|
||||
let newResources = state.gameboard.tradingResources;
|
||||
|
||||
console.log(state.players.length);
|
||||
switch (state.players.length) {
|
||||
case 2:
|
||||
for (let [key, value] of Object.entries(newResources)) {
|
||||
|
||||
Reference in New Issue
Block a user