proper turn order handling, round change logic

This commit is contained in:
Mikayla Dobson
2022-07-23 10:20:42 -05:00
parent d01f555c1e
commit d5cc2c9466
6 changed files with 65 additions and 12 deletions

View File

@@ -1,26 +1,38 @@
import { AppState, PlayerData, ResourceCost, StateProps } from "../../util/types"
import { v4 } from "uuid";
import { useEffect, useState } from "react";
import { TurnOrderUtil } from "../../util/TurnOrderUtil";
interface PlayerProps extends StateProps {
player: PlayerData
}
export default function Player({ player, state, setState }: PlayerProps) {
const [dynamic, setDynamic] = useState<PlayerData>();
useEffect(() => {
setDynamic(state.players.find((element: PlayerData) => element.id === player.id));
}, [state]);
const getChips = (resource: string) => {
if (!dynamic?.turnActive) return;
setState((prev: AppState) => {
const { newPlayers, roundIncrement } = TurnOrderUtil(prev, dynamic);
return {
...prev,
round: (roundIncrement ? prev.round + 1 : prev.round),
gameboard: {
...prev.gameboard,
tradingResources: {
...prev.gameboard.tradingResources,
[resource as keyof ResourceCost]: prev.gameboard.tradingResources[resource as keyof ResourceCost] -= 1
}
}
},
players: newPlayers
}
})
console.log(state);
}
return (
@@ -31,6 +43,7 @@ export default function Player({ player, state, setState }: PlayerProps) {
<p>Is {player.starter || "not"} round starter</p>
{/* Dynamic data from state */}
<p>{dynamic?.turnActive ? "My turn!" : "..."}</p>
<button onClick={() => getChips('ruby')}>Get Chips</button>
<div className="player-cards"></div>
<div className="player-resources"></div>