to do: rendering problem in resource component
This commit is contained in:
33
package-lock.json
generated
33
package-lock.json
generated
@@ -11,6 +11,7 @@
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"react": "^18.2.0",
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"react-dom": "^18.2.0",
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"react-router-dom": "^6.3.0",
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"scss": "^0.2.4",
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"uuid": "^8.3.2"
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},
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"devDependencies": {
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@@ -1195,6 +1196,14 @@
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"dev": true
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},
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"node_modules/ometa": {
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"version": "0.2.2",
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"resolved": "https://registry.npmjs.org/ometa/-/ometa-0.2.2.tgz",
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"engines": {
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"node": ">= 0.2.0"
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}
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},
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"node_modules/path-parse": {
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"version": "1.0.7",
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"resolved": "https://registry.npmjs.org/path-parse/-/path-parse-1.0.7.tgz",
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@@ -1338,6 +1347,17 @@
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"loose-envify": "^1.1.0"
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}
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},
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"node_modules/scss": {
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"version": "0.2.4",
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"resolved": "https://registry.npmjs.org/scss/-/scss-0.2.4.tgz",
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"integrity": "sha512-4u8V87F+Q/upVhUmhPnB4C1R11xojkRkWjExL2v0CX2EXTg18VrKd+9JWoeyCp2VEMdSpJsyAvVU+rVjogh51A==",
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"dependencies": {
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"ometa": "0.2.2"
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},
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"engines": {
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"node": ">= 0.2.0"
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}
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},
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"node_modules/semver": {
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"version": "6.3.0",
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"resolved": "https://registry.npmjs.org/semver/-/semver-6.3.0.tgz",
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@@ -2251,6 +2271,11 @@
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"dev": true
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},
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"ometa": {
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"version": "0.2.2",
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"resolved": "https://registry.npmjs.org/ometa/-/ometa-0.2.2.tgz",
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},
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"path-parse": {
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"version": "1.0.7",
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"resolved": "https://registry.npmjs.org/path-parse/-/path-parse-1.0.7.tgz",
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@@ -2353,6 +2378,14 @@
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"loose-envify": "^1.1.0"
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}
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},
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"scss": {
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"version": "0.2.4",
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"resolved": "https://registry.npmjs.org/scss/-/scss-0.2.4.tgz",
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"integrity": "sha512-4u8V87F+Q/upVhUmhPnB4C1R11xojkRkWjExL2v0CX2EXTg18VrKd+9JWoeyCp2VEMdSpJsyAvVU+rVjogh51A==",
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"requires": {
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"ometa": "0.2.2"
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}
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},
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"semver": {
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"version": "6.3.0",
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"resolved": "https://registry.npmjs.org/semver/-/semver-6.3.0.tgz",
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@@ -12,6 +12,7 @@
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"react": "^18.2.0",
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"react-dom": "^18.2.0",
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"react-router-dom": "^6.3.0",
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"scss": "^0.2.4",
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"uuid": "^8.3.2"
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},
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"devDependencies": {
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16
src/App.tsx
16
src/App.tsx
@@ -13,13 +13,15 @@ function App() {
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return (
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<div className="App">
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<h1>SPLENDOR</h1>
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<BrowserRouter>
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<Routes>
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<Route path="/" element={<GameConstructor />} />
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<Route path="/game" element={<Gameboard />} />
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</Routes>
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</BrowserRouter>
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<Context.Provider value={appState}>
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<h1>SPLENDOR</h1>
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<BrowserRouter>
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<Routes>
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<Route path="/" element={<GameConstructor />} />
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<Route path="/game" element={<Gameboard />} />
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</Routes>
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</BrowserRouter>
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</Context.Provider>
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</div>
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);
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}
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@@ -1,6 +1,5 @@
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import { useContext, useEffect, useState } from 'react';
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import { Context } from '../../context/Context';
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import GameConstructor from '../../util/GameConstructor';
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import { appState, Context } from '../../context/Context';
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import { NobleData } from '../../util/types';
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import AllPlayers from '../Player/AllPlayers';
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import AvailableChips from '../Resources/AvailableChips';
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@@ -28,16 +27,16 @@ export default function Gameboard() {
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} else {
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setView(
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<div className="gameboard-rows">
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<Nobles />
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<Nobles AppContext={AppContext} />
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<CardRow tier={3} cards={gameboard.cardRows.tierThree} />
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<CardRow tier={2} cards={gameboard.cardRows.tierTwo} />
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<CardRow tier={1} cards={gameboard.cardRows.tierOne} />
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<AvailableChips />
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<AllPlayers />
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<AllPlayers AppContext={AppContext} />
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</div>
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)
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}
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}, [players]);
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}, [AppContext]);
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const shuffleDeck = () => {
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if (!gameboard.deck) return;
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@@ -1,17 +1,16 @@
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import { useContext, useEffect } from "react";
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import { v4 } from "uuid";
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import { Context } from "../../context/Context";
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import { NobleData, ResourceCost } from "../../util/types";
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import "./Nobles.css"
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export default function Nobles() {
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const { gameboard } = useContext(Context);
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export default function Nobles({ AppContext }: any) {
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const { gameboard } = AppContext;
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return (
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<div className="nobles-panel">
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<strong>NOBLES</strong>
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<div className="all-nobles">
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{
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gameboard.nobles.map((noble) => {
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gameboard.nobles && gameboard.nobles.map((noble: NobleData) => {
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return (
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<div className="noble-card" key={v4()}>
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<p>Points: {noble.points}</p>
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@@ -19,7 +18,7 @@ export default function Nobles() {
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{
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Object.keys(noble.resourceCost).map((each) => {
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// @ts-ignore
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return (noble.resourceCost[each] > 0) && <p key={v4()}>{each}: {noble.resourceCost[each]}</p>
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return (noble.resourceCost[each as keyof ResourceCost] > 0) && <p key={v4()}>{each}: {noble.resourceCost[each as keyof ResourceCost]}</p>
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})
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}
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</div>
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@@ -3,14 +3,15 @@ import { Context } from "../../context/Context"
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import Player from "./Player";
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import { v4 } from "uuid";
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import "./AllPlayers.css"
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import { PlayerData } from "../../util/types";
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export default function AllPlayers() {
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const { players } = useContext(Context);
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export default function AllPlayers({ AppContext }: any) {
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const { players } = AppContext;
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return (
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<div className="all-players">
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{
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players.map((player) => <Player key={v4()} data={player} />)
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players.map((player: PlayerData) => <Player key={v4()} data={player} />)
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}
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</div>
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)
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@@ -1,39 +1,36 @@
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import { useContext } from "react";
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import { v4 } from "uuid";
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import { useState } from "react";
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import { CardData, GemValue, PlayerData } from "../../util/types";
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import { Context } from "../../context/Context";
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import { GemValue, PlayerData, ResourceCost } from "../../util/types"
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interface PlayerProps {
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data: PlayerData
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}
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export default function Player({ data }: PlayerProps) {
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const [state, setState] = useState({
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name: data.name,
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starter: data.starter,
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points: data.points,
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nobles: data.nobles,
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cards: data.cards,
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inventory: data.inventory
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})
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const AppContext = useContext(Context);
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const buyCard = (cardData: CardData) => {
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let newCards = state.cards;
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newCards.push(cardData);
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setState({ ...state, cards: newCards })
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}
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let state: any;
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let setState: any;
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const getChips = (payload: (string | GemValue)[]) => {
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let newInventory = state.inventory;
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for (let value of payload) {
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for (let key in newInventory) {
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if (value === key) {
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// @ts-ignore
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newInventory[value] += 1;
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}
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}
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}
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// const [state, setState] = useState({
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// name: data.name,
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// starter: data.starter,
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// points: data.points,
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// nobles: data.nobles,
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// cards: data.cards,
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// inventory: data.inventory
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// })
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setState({ ...state, inventory: newInventory });
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// const buyCard = (cardData: CardData) => {
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// let newCards = state.cards;
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// newCards.push(cardData);
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// setState({ ...state, cards: newCards })
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// }
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const getChips = (resource: string) => {
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AppContext.gameboard.tradingResources[resource as keyof ResourceCost] -= 1;
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console.log(AppContext);
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}
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return (
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@@ -41,6 +38,7 @@ export default function Player({ data }: PlayerProps) {
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<p>Name: {data.name}</p>
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<p>Score: {data.points}</p>
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<p>Is {data.starter || "not"} round starter</p>
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<button onClick={() => getChips('ruby')}>Get Chips</button>
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<div className="player-cards"></div>
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<div className="player-resources"></div>
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</div>
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@@ -1,23 +1,23 @@
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import { useContext } from "react"
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import { Context } from "../../context/Context"
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import { useContext, useEffect, useState } from "react"
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import { v4 } from "uuid";
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import { appState, Context } from "../../context/Context";
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import { ResourceCost } from "../../util/types";
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import "./AvailableChips.css"
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export default function AvailableChips() {
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const { gameboard } = useContext(Context);
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const AppContext = useContext(Context);
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return (
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<div className="available-chips">
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{
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Object.keys(gameboard.tradingResources).map((key: string) => {
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return (
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<div key={v4()} className={`chips-${key}`}>
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{/* @ts-ignore */}
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<p>{key}: {gameboard.tradingResources[key]}</p>
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</div>
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)
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})
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}
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{
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Object.keys(AppContext.gameboard.tradingResources).map((key: string) => {
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return (
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<div key={v4()} className={`chips-${key}`}>
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<p>{key}: {AppContext.gameboard.tradingResources[key as keyof ResourceCost]}</p>
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</div>
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)
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})
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}
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</div>
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)
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}
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12
src/util/types.d.ts
vendored
12
src/util/types.d.ts
vendored
@@ -44,10 +44,10 @@ export interface NobleData {
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}
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export enum GemValue {
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Ruby,
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Sapphire,
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Emerald,
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Diamond,
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Onyx,
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Gold,
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ruby,
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sapphire,
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emerald,
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diamond,
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onyx,
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gold,
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}
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