State Management, Simplifying Some Components #1

Merged
innocuous-symmetry merged 8 commits from state-mgmt-backtrack into master 2022-07-24 19:14:17 +00:00
7 changed files with 114 additions and 15 deletions
Showing only changes of commit a073304659 - Show all commits

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@@ -10,14 +10,13 @@ import AvailableChips from '../Resources/AvailableChips';
import AllPlayers from '../Player/AllPlayers';
import CardRow from '../Card/CardRow';
import { validateChips } from '../Player/ActionMethods';
import SelectionView from '../Resources/SelectionView';
export default function Gameboard({ state, setState }: StateProps) {
const [view, setView] = useState(<p>Loading...</p>);
// callbacks for lifting state
const liftSelection = useCallback((value: keyof ResourceCost) => {
console.log(value)
if (!state.actions.getChips.active) return;
setState((prev: AppState) => {
@@ -83,6 +82,7 @@ export default function Gameboard({ state, setState }: StateProps) {
<CardRow tier={3} cards={state.gameboard.cardRows.tierThree} />
<CardRow tier={2} cards={state.gameboard.cardRows.tierTwo} />
<CardRow tier={1} cards={state.gameboard.cardRows.tierOne} />
<SelectionView state={state} setState={setState} />
<AvailableChips state={state} setState={setState} liftSelection={liftSelection} />
{/* @ts-ignore */}
<AllPlayers state={state} setState={setState} setActionState={setActionState} />

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@@ -1,5 +1,6 @@
import { AppState, PlayerData, ResourceCost, setStateType } from "../../util/types";
import { turnOrderUtil } from "../../util/TurnOrderUtil";
import { initialActions } from "../../util/stateSetters";
export const _getChips = (resource: string | Array<keyof ResourceCost>, dynamic: PlayerData | undefined, setState: setStateType) => {
if (!dynamic || !dynamic?.turnActive) return;
@@ -27,7 +28,7 @@ export const validateChips = (state: AppState): boolean => {
const selection = state.actions.getChips.selection;
if (selection.length < 2 || selection.length > 3) return false;
if (selection.length === 0 || selection.length > 3) return false;
const unique = new Set(selection);
if (selection.length === 3 && selection.length > unique.size) return false;
@@ -43,8 +44,28 @@ export const getChips = (state: AppState, setState: setStateType): boolean => {
* change turn order
*/
setState((prev: AppState) => {
return prev;
let targetPlayer: PlayerData;
for (let each in state.players) {
if (state.players[each].turnActive) {
targetPlayer = state.players[each];
}
}
setState((prev) => {
const { newPlayers, roundIncrement } = turnOrderUtil(state, targetPlayer);
console.log(newPlayers[newPlayers.indexOf(targetPlayer)]);
return {
...prev,
round: (roundIncrement ? prev.round + 1 : prev.round),
gameboard: {
...prev.gameboard
},
players: newPlayers,
actions: initialActions
}
})
return true;

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@@ -15,11 +15,6 @@ export default function AvailableChips({ state, setState, liftSelection }: Resou
return (
<div className="available-chips">
{state.actions.getChips.active && <p>Your selection is {state.actions.getChips.valid || "not"} valid</p>}
{
state.actions.getChips.active &&
state.actions.getChips.selection?.map((each) => <p key={v4()}>{each}</p>)
}
{
Object.keys(state.gameboard.tradingResources).map((key: string | keyof ResourceCost) => {
return (
@@ -31,7 +26,6 @@ export default function AvailableChips({ state, setState, liftSelection }: Resou
)
})
}
<button key={v4()} onClick={() => setState((prev) => setStateGetChips(prev))}>Reset Selection</button>
</div>
)
}

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@@ -0,0 +1,38 @@
import { v4 } from "uuid";
import { useEffect, useState } from "react";
import { ResourceCost, StateProps } from "../../util/types";
import { setStateGetChips } from "../../util/stateSetters";
import { GetChipsHTML } from "./ViewHTML";
export default function SelectionView({ state, setState }: StateProps) {
const actionTypes = [
state.actions.getChips,
state.actions.buyCard,
state.actions.reserveCard
]
const [view, setView] = useState(<></>);
useEffect(() => {
setView(() => {
switch (true) {
case (actionTypes[0].active):
return <GetChipsHTML state={state} setState={setState} />
case (actionTypes[1].active):
return (
<>
{actionTypes[1].active && <strong>Your selection is {actionTypes[1].valid || "not"} valid</strong>}
<p>Card will display here</p>
</>
)
default:
return <></>;
}
})
}, [state])
return (
<div className="selection-view">
{ view }
</div>
)
}

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@@ -0,0 +1,36 @@
import { v4 } from "uuid";
import { useEffect, useState } from "react";
import { setStateGetChips } from "../../util/stateSetters";
import { ResourceCost, StateProps } from "../../util/types";
import { getChips } from "../Player/ActionMethods";
export const GetChipsHTML = ({ state, setState }: StateProps) => {
const [prompt, setPrompt] = useState("");
useEffect(() => {
if (!state.actions.getChips.active) setPrompt("");
if (state.actions.getChips.selection?.length === 0) {
setPrompt("Please make a selection.");
} else {
setPrompt(`Your selection is ${state.actions.getChips.valid ? '' : "not"} valid`);
}
}, [state])
return (
<div className="selection-view">
<strong>{prompt}</strong>
<div className="current-selections">
{
state.actions.getChips.active &&
state.actions.getChips.selection?.map((each: keyof ResourceCost) => <p key={v4()}>{each}</p>)
}
</div>
{
state.actions.getChips.valid ?
<button onClick={() => getChips(state, setState)}>Confirm Selection</button>
:
<button key={v4()} onClick={() => setState((prev) => setStateGetChips(prev))}>Reset Selection</button>
}
</div>
)
}

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@@ -5,6 +5,7 @@ export const turnOrderUtil = (prev: AppState, dynamic: PlayerData) => {
const newPlayers = prev.players;
for (let each of newPlayers) {
console.log(each);
if (each.id === dynamic.id) {
each.turnActive = false;
} else if (each.id === dynamic.id + 1) {

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@@ -1,6 +1,12 @@
import { AppState, CardData, NobleData, PlayerData, ResourceCost } from "./types";
import CardDeck from '../data/cards.json';
export const initialActions = {
buyCard: { active: false },
getChips: { active: false },
reserveCard: { active: false }
}
export const initialState = {
gameboard: {
nobles: new Array<NobleData>,
@@ -21,10 +27,13 @@ export const initialState = {
},
round: 1,
players: new Array<PlayerData>,
actions: {
buyCard: { active: false },
getChips: { active: false },
reserveCard: { active: false }
actions: initialActions
}
export const setStateAwaitAction = (prev: AppState) => {
return {
...prev,
actions: initialActions
}
}