laying out some game related objets
This commit is contained in:
16
client/src/components/Cards/Card.js
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16
client/src/components/Cards/Card.js
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export default class Card {
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constructor(state) {
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this.state = {
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tier: state.tier,
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points: state.points,
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isWorth: state.worth,
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cost: {
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acorns: state.cost.acorns,
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pineCones: state.cost.pineCones,
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walnuts: state.cost.walnuts,
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apples: state.cost.apples,
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twigs: state.cost.twigs
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}
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};
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}
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}
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0
client/src/components/Cards/Deck.js
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0
client/src/components/Cards/Deck.js
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40
client/src/components/Cards/Inventory.js
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40
client/src/components/Cards/Inventory.js
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import Card from "./Card";
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export default class Inventory {
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constructor(state) {
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this.state = {
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materials: {
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acorns: state.acorns,
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pineCones: state.pineCones,
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walnuts: state.walnuts,
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apples: state.apples,
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twigs: state.twigs,
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resin: state.resin
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},
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reservedCards: [],
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cardsInInventory: []
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};
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}
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sortCards() {
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for (let card of this.cardsInInventory) {
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// sorting algorithm of some kind
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return card;
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}
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}
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pickUpCard(card) {
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if (!card instanceof Card) {
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throw new Error("card is not card!");
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}
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this.state.cardsInInventory.push(card);
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this.sortCards();
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}
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reserveCard(card) {
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if (!this.state.materials.resin) {
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return;
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}
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}
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}
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0
client/src/components/Cards/Materials.js
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0
client/src/components/Cards/Materials.js
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@@ -1,36 +1,34 @@
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import { useState, useEffect } from "react";
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export default function LocalMultiForm() {
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const [players, setPlayers] = useState(null);
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const [formVariant, setFormVariant] = useState(null);
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const [playerOne, setPlayerOne] = useState('');
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const [playerTwo, setPlayerTwo] = useState('');
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const [playerThree, setPlayerThree] = useState('');
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const [playerFour, setPlayerFour] = useState('');
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const formVariants = [
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<> { /* Fragment, expects to be concatenated as necessary within a <form> element */ }
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{ /* Player one and two base; index 0 */ }
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<label key="p1" htmlFor="player-one">Player One:</label>
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<input key="t1" type="text" id="playerOne" onChange={(e) => console.log(e.target.value)}></input>
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<input key="t1" type="text" id="playerOne" onChange={(e) => setPlayerOne(e.target.value)}></input>
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<label key="p2" htmlFor="player-two">Player Two:</label>
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<input key="t2" type="text" id="playerTwo" onChange={(e) => console.log(e.target.value)}></input>
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<input key="t2" type="text" id="playerTwo" onChange={(e) => setPlayerTwo(e.target.value)}></input>
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</>
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,
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<> { /* Player three add on */ }
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<label key="p3" htmlFor="player-three">Player Three:</label>
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<input key="t3" type="text" id="playerThree" onChange={(e) => console.log(e.target.value)}></input>
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<input key="t3" type="text" id="playerThree" onChange={(e) => setPlayerThree(e.target.value)}></input>
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</>
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,
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<>
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<label key="p4" htmlFor="player-four">Player Four:</label>
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<input key="t4" type="text" id="playerFour" onChange={(e) => console.log(e.target.value)}></input>
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<input key="t4" type="text" id="playerFour" onChange={(e) => setPlayerFour(e.target.value)}></input>
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</>
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];
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export default function LocalMultiForm() {
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const [players, setPlayers] = useState(null);
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const [formVariant, setFormVariant] = useState(null);
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const [playerNames, setPlayerNames] = useState({
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playerOne: null,
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playerTwo: null,
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playerThree: null,
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playerFour: null
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});
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// useEffect for player form logic
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useEffect(() => {
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switch (players) {
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0
client/src/components/InitialCards.json
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0
client/src/components/InitialCards.json
Normal file
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