data for all cards entered, incorporated. some styling

This commit is contained in:
2022-04-27 15:31:48 -05:00
parent ea4396380a
commit 22fab4c15e
17 changed files with 1258 additions and 73 deletions

View File

@@ -2,46 +2,44 @@ import { useContext, useEffect, useState } from 'react';
import { Context } from '../../store/Store';
import '../../styles/GameBoard.css';
import Card from '../Cards/Card';
import { TierOneDeck } from '../../store/TierOneDeck';
import { TierTwoDeck } from '../../store/TierTwoDeck';
import { TierThreeDeck } from '../../store/TierThreeDeck';
import { DeckCard } from '../Cards/DeckCard';
import {v4} from 'uuid';
import jsonCards from '../../store/cards.json';
export default function GameBoard() {
const [state, dispatch] = useContext(Context);
const [trigger, setTrigger] = useState(true);
const [tierThree, setTierThree] = useState(null);
const [tierTwo, setTierTwo] = useState(null);
const [tierOne, setTierOne] = useState(null);
const [rowThree, setRowThree] = useState(null);
const [rowTwo, setRowTwo] = useState(null);
const [rowOne, setRowOne] = useState(null);
const { tierOne, tierTwo, tierThree } = jsonCards;
useEffect(() => {
const AllDecks = [TierOneDeck, TierTwoDeck, TierThreeDeck];
// param limit sets limit on number of cards rendered
// param tier filters by card tier
const buildGameBoardRow = (limit, tier) => {
let newBoard = [];
let iter = 0;
while (iter < limit) {
iter++;
const AllDecks = [tierOne, tierTwo, tierThree];
if (!AllDecks[tier-1][iter-1]) continue;
newBoard.push(<Card key={`card-${v4()}`}state={AllDecks[tier-1][iter-1]} />);
// param limit sets limit on number of cards rendered
const buildGameBoardRow = (limit, tier) => {
let newBoard = [<DeckCard tier={tier} />];
let i = 0;
while (i < limit) {
i++;
if (!AllDecks[tier-1][i-1]) continue;
newBoard.push(<Card tier={tier} props={AllDecks[tier-1][i-1]} />);
}
switch (tier) {
case 1:
setTierOne(newBoard);
setRowOne(newBoard);
setTrigger(false);
break;
case 2:
setTierTwo(newBoard);
setRowTwo(newBoard);
setTrigger(false);
break;
case 3:
setTierThree(newBoard);
setRowThree(newBoard);
setTrigger(false);
break;
default:
@@ -74,20 +72,18 @@ export default function GameBoard() {
</div>
<div className="gameboard-row">
{tierThree || 'Loading'}
{rowThree || 'Loading'}
</div>
<div className="gameboard-row">
{tierTwo || 'Loading'}
{rowTwo || 'Loading'}
</div>
<div className="gameboard-row">
{tierOne || 'Loading'}
{rowOne || 'Loading'}
</div>
<h2>Tier one length: {TierOneDeck.length} / 40</h2>
<h2>Tier two length: {TierTwoDeck.length} / 30</h2>
<h2>Tier three length: {TierThreeDeck.length} / 20</h2>
<div className="section-border"></div>
</div>
)
}