Merge pull request #3 from innocuous-symmetry/gameboard-041622
Gameboard 041622
This commit is contained in:
1
client/package-lock.json
generated
1
client/package-lock.json
generated
@@ -15,6 +15,7 @@
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"react-dom": "^18.0.0",
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"react-router-dom": "^6.2.2",
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"react-scripts": "5.0.0",
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"uuid": "^8.3.2",
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"web-vitals": "^2.1.4"
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}
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},
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@@ -10,6 +10,7 @@
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"react-dom": "^18.0.0",
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"react-router-dom": "^6.2.2",
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"react-scripts": "5.0.0",
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"uuid": "^8.3.2",
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"web-vitals": "^2.1.4"
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},
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"scripts": {
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@@ -1,38 +1,14 @@
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.App {
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text-align: center;
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}
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.App-logo {
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height: 40vmin;
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pointer-events: none;
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}
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@media (prefers-reduced-motion: no-preference) {
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.App-logo {
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animation: App-logo-spin infinite 20s linear;
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}
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}
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.App-header {
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background-color: #282c34;
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min-height: 100vh;
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display: flex;
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flex-direction: column;
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align-items: center;
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justify-content: center;
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font-size: calc(10px + 2vmin);
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color: white;
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}
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.App-link {
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color: #61dafb;
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}
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@keyframes App-logo-spin {
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from {
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transform: rotate(0deg);
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}
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to {
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transform: rotate(360deg);
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}
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.gameboard {
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display: flex;
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flex-direction: column;
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width: 95vw;
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height: 75vh;
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}
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@@ -2,18 +2,21 @@ import './App.css';
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import { Routes, Route, BrowserRouter } from 'react-router-dom';
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import Welcome from './components/Welcome';
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import GameBoard from './components/Game/GameBoard';
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import FulLGameView from './components/Game/FullGameView';
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import Store from './store/Store';
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function App() {
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return (
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<div className="App">
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<BrowserRouter>
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<Routes>
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<Route path="/" element={<Welcome />}/>
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<Route path="/gameboard" element={<GameBoard />}/>
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</Routes>
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</BrowserRouter>
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</div>
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<Store>
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<div className="App">
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<BrowserRouter>
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<Routes>
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<Route path="/" element={<Welcome />}/>
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<Route path="/gameboard" element={<FulLGameView />}/>
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</Routes>
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</BrowserRouter>
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</div>
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</Store>
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);
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}
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9
client/src/components/Game/FullGameView.js
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9
client/src/components/Game/FullGameView.js
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@@ -0,0 +1,9 @@
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import GameBoard from "./GameBoard";
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export default function FulLGameView() {
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return (
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<>
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<GameBoard />
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</>
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)
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}
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@@ -1,22 +1,24 @@
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import { useContext, useEffect, useState } from 'react';
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import { Context } from '../../store/Store';
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import '../../styles/GameBoard.css';
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import { useEffect, useState } from 'react';
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import Card from '../Cards/Card';
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import { TierOneDeck } from '../../store/TierOneDeck';
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import { TierTwoDeck } from '../../store/TierTwoDeck';
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import { TierThreeDeck } from '../../store/TierThreeDeck';
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import {v4} from 'uuid';
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export default function GameBoard() {
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const [state, dispatch] = useContext(Context);
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const [trigger, setTrigger] = useState(true);
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const [tierThree, setTierThree] = useState(null);
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const [tierTwo, setTierTwo] = useState(null);
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const [tierOne, setTierOne] = useState(null);
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const [content, setContent] = useState(null);
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const AllDecks = [TierOneDeck, TierTwoDeck, TierThreeDeck];
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useEffect(() => {
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const AllDecks = [TierOneDeck, TierTwoDeck, TierThreeDeck];
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// param limit sets limit on number of cards rendered
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// param tier filters by card tier
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const buildGameBoardRow = (limit, tier) => {
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@@ -26,7 +28,7 @@ export default function GameBoard() {
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iter++;
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if (!AllDecks[tier-1][iter-1]) continue;
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newBoard.push(<Card state={AllDecks[tier-1][iter-1]} />);
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newBoard.push(<Card key={`card-${v4()}`}state={AllDecks[tier-1][iter-1]} />);
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}
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switch (tier) {
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@@ -57,7 +59,19 @@ export default function GameBoard() {
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return (
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<div className="gameboard">
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<h1 className="gameboard-title">SPLINTER</h1>
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<a href='/' className="gameboard-title">SPLINTER</a>
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<div>
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<h2>Players:</h2>
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{state.players.map(player => {
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return (
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<div className="player-info">
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<p>{player.name}</p>
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<p>{player.points && `Score: ${player.points}`}</p>
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</div>
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)
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})
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}
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</div>
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<div className="gameboard-row">
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{tierThree || 'Loading'}
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@@ -1,4 +1,4 @@
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import Card from "./Card";
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import Card from "../Cards/Card";
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export default class Inventory {
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constructor(state) {
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11
client/src/components/Game/PlayerInventory.js
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11
client/src/components/Game/PlayerInventory.js
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@@ -0,0 +1,11 @@
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import { useState } from "react"
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export default function PlayerInventory({ name }) {
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const [materials, setMaterials] = useState(null);
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return (
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<>
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</>
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)
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}
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52
client/src/components/Game/Spirits.js
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52
client/src/components/Game/Spirits.js
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@@ -0,0 +1,52 @@
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export const Spirits = [
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{
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img: 'img src',
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cost: {
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cedar: 7,
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birch: 0,
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walnut: 0,
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mahogany: 0,
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cherry: 0
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}
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},
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{
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img: 'img src',
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cost: {
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cedar: 7,
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birch: 0,
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walnut: 0,
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mahogany: 0,
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cherry: 0
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}
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},
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{
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img: 'img src',
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cost: {
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cedar: 7,
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birch: 0,
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walnut: 0,
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mahogany: 0,
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cherry: 0
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}
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},
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{
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img: 'img src',
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cost: {
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cedar: 7,
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birch: 0,
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walnut: 0,
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mahogany: 0,
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cherry: 0
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}
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},
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{
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img: 'img src',
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cost: {
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cedar: 7,
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birch: 0,
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walnut: 0,
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mahogany: 0,
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cherry: 0
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}
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},
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]
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@@ -2,6 +2,7 @@ export default function CpuMultiForm() {
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return (
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<form className="local-multi-form">
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<h1>AI and stuff?</h1>
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<h2>Coming soon!</h2>
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</form>
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)
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}
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@@ -1,6 +1,11 @@
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import { useState, useEffect } from "react";
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import { useState, useEffect, useContext } from "react";
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import { Context } from "../../store/Store";
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import { useNavigate } from "react-router-dom";
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export default function LocalMultiForm() {
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const [state, dispatch] = useContext(Context);
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const navigate = useNavigate();
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const [players, setPlayers] = useState(null);
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const [formVariant, setFormVariant] = useState(null);
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const [playerOne, setPlayerOne] = useState('');
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@@ -8,6 +13,8 @@ export default function LocalMultiForm() {
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const [playerThree, setPlayerThree] = useState('');
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const [playerFour, setPlayerFour] = useState('');
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const allPlayerNames = [playerOne, playerTwo, playerThree, playerFour];
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const formVariants = [
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<> { /* Fragment, expects to be concatenated as necessary within a <form> element */ }
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{ /* Player one and two base; index 0 */ }
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@@ -47,6 +54,43 @@ export default function LocalMultiForm() {
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}
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}, [players]);
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const handleStartGame = () => {
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let toSubmit = [];
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let iter = 0;
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while (iter < players) {
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toSubmit.push({
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name: allPlayerNames[iter],
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tokens: {
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cedar: 0,
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birch: 0,
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walnut: 0,
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mahogany: 0,
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cherry: 0,
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resin: 0,
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},
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cards: {
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cedar: 0,
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birch: 0,
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walnut: 0,
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mahogany: 0,
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cherry: 0,
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},
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points: 0,
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spirits: 0,
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});
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iter++;
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}
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if (toSubmit.length < players) return;
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for (let item of toSubmit) {
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if (!item) return;
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}
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dispatch({ type: "ADD PLAYERS", payload: toSubmit });
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navigate('/gameboard');
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}
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return (
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<>
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<form className="local-multi-form" style={{paddingBottom: '2rem'}}>
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@@ -69,6 +113,8 @@ export default function LocalMultiForm() {
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<form className="player-input" style={{paddingBottom: '1rem'}}>
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{formVariant}
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</form>
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<button onClick={handleStartGame}>Start game</button>
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<button onClick={() => dispatch({type: "PRINT PLAYERS"})}>Get Players</button>
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</>
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)
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}
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@@ -1,8 +1,11 @@
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import { useState, useRef } from "react"
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import { useState, useRef, useContext } from "react"
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import LocalMultiForm from "./GameConfigForms/LocalMultiForm";
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import CpuMultiForm from "./GameConfigForms/CpuMultiForm";
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import { Context } from "../store/Store";
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export default function Welcome() {
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const [state, dispatch] = useContext(Context);
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const [localMulti, setLocalMulti] = useState(false);
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const [cpuMulti, setCpuMulti] = useState(false);
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@@ -50,7 +53,7 @@ export default function Welcome() {
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</form>
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{localMulti ? <LocalMultiForm /> : null}
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{cpuMulti ? <CpuMultiForm /> : null}
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{cpuMulti ? <CpuMultiForm /> : null}
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<button onClick={handleClear}>Clear form input</button>
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</>
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@@ -0,0 +1,58 @@
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import { useReducer, createContext } from "react"
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import { TierOneDeck } from './TierOneDeck';
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import { TierTwoDeck } from './TierTwoDeck';
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import { TierThreeDeck } from './TierThreeDeck';
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import { Spirits } from '../components/Game/Spirits';
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const initialGameState = {
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players: [{name: 'no players', inventory: null, cards: null}],
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materials: {
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cards: {
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tierOneRemaining: TierOneDeck,
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tierTwoRemaining: TierTwoDeck,
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tierThreeRemaining: TierThreeDeck,
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},
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tokens: {
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cedar: 7,
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birch: 7,
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walnut: 7,
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mahogany: 7,
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cherry: 7,
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resin: 5,
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},
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spirits: [...Spirits]
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},
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}
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const reducer = (state, action) => {
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switch (action.type) {
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case "GET PLAYERS":
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return state;
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case "ADD PLAYERS":
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state.players = action.payload;
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return state;
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case "UPDATE PLAYER MATERIALS":
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// find player in array of players and update their resources
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// update list of available materials in state
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break;
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case "PRINT PLAYERS":
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console.log(state.players);
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return state;
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default:
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break;
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}
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}
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export default function Store({ children }) {
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const [state, dispatch] = useReducer(reducer, initialGameState);
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return (
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<Context.Provider value={[state, dispatch]}>
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{ children }
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</Context.Provider>
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)
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}
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export const Context = createContext(initialGameState);
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@@ -1,9 +1,6 @@
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.gameboard {
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display: flex;
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flex-direction: column;
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}
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.gameboard-title {
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text-decoration: none;
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font-size: 2rem;
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font-weight: bold;
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}
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27
package-lock.json
generated
Normal file
27
package-lock.json
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Normal file
@@ -0,0 +1,27 @@
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{
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"name": "splinter",
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"lockfileVersion": 2,
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"requires": true,
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"packages": {
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"": {
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"dependencies": {
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"uuid": "^8.3.2"
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}
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},
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"node_modules/uuid": {
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"version": "8.3.2",
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"resolved": "https://registry.npmjs.org/uuid/-/uuid-8.3.2.tgz",
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"integrity": "sha512-+NYs2QeMWy+GWFOEm9xnn6HCDp0l7QBD7ml8zLUmJ+93Q5NF0NocErnwkTkXVFNiX3/fpC6afS8Dhb/gz7R7eg==",
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"bin": {
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"uuid": "dist/bin/uuid"
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}
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}
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},
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"dependencies": {
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"uuid": {
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"version": "8.3.2",
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"resolved": "https://registry.npmjs.org/uuid/-/uuid-8.3.2.tgz",
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"integrity": "sha512-+NYs2QeMWy+GWFOEm9xnn6HCDp0l7QBD7ml8zLUmJ+93Q5NF0NocErnwkTkXVFNiX3/fpC6afS8Dhb/gz7R7eg=="
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}
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}
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}
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5
package.json
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5
package.json
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@@ -0,0 +1,5 @@
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{
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"dependencies": {
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"uuid": "^8.3.2"
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}
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}
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Reference in New Issue
Block a user