diff --git a/client/src/components/Game/GameBoard.js b/client/src/components/Game/GameBoard.js index a3e2f99..71c461b 100644 --- a/client/src/components/Game/GameBoard.js +++ b/client/src/components/Game/GameBoard.js @@ -10,31 +10,42 @@ export default function GameBoard() { const [tierOne, setTierOne] = useState(null); const [content, setContent] = useState(null); - - let currentCards = { - tierOneCards: null, - tierTwoCards: null, - tierThreeCards: null, - }; useEffect(() => { // param limit sets limit on number of cards rendered // param tier filters by card tier - const buildGameBoardRow = (limit) => { + const buildGameBoardRow = (limit, tier) => { let newBoard = []; let iter = 0; for (let cardConfig of CardDeck) { + if (cardConfig.tier !== tier) continue; while (iter < limit) { iter++; // if (cardConfig.tier !== tier) continue; newBoard.push(); } } - setContent(newBoard); - setTrigger(false); + + switch (tier) { + case 1: + setTierOne(newBoard); + setTrigger(false); + break; + case 2: + setTierTwo(newBoard); + setTrigger(false); + break; + case 3: + setTierThree(newBoard); + setTrigger(false); + break; + default: + setTrigger(false); + break; + } } - if (trigger) buildGameBoardRow(6); + if (trigger) buildGameBoardRow(6,1); }, [trigger]); return ( @@ -42,7 +53,7 @@ export default function GameBoard() {

SPLINTER

- {content || 'Loading'} + {tierOne || 'Loading'}

Deck length: {CardDeck.length}