local multi form writes to store

This commit is contained in:
Mikayla Dobson
2022-04-16 13:58:27 -05:00
parent 230655a872
commit f53645be8b
6 changed files with 59 additions and 20 deletions

View File

@@ -3,9 +3,11 @@ import { Routes, Route, BrowserRouter } from 'react-router-dom';
import Welcome from './components/Welcome';
import FulLGameView from './components/Game/FullGameView';
import Store from './store/Store';
function App() {
return (
<Store>
<div className="App">
<BrowserRouter>
<Routes>
@@ -14,6 +16,7 @@ function App() {
</Routes>
</BrowserRouter>
</div>
</Store>
);
}

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@@ -1,12 +1,14 @@
import { useContext, useEffect, useState } from 'react';
import { Context } from '../../store/Store';
import '../../styles/GameBoard.css';
import { useEffect, useState } from 'react';
import Card from '../Cards/Card';
import { TierOneDeck } from '../../store/TierOneDeck';
import { TierTwoDeck } from '../../store/TierTwoDeck';
import { TierThreeDeck } from '../../store/TierThreeDeck';
export default function GameBoard() {
const [state, dispatch] = useContext(Context);
const [trigger, setTrigger] = useState(true);
const [tierThree, setTierThree] = useState(null);
const [tierTwo, setTierTwo] = useState(null);
@@ -56,6 +58,7 @@ export default function GameBoard() {
return (
<div className="gameboard">
<h1 className="gameboard-title">SPLINTER</h1>
<h2>Players: {state.players}</h2>
<div className="gameboard-row">
{tierThree || 'Loading'}

View File

@@ -2,6 +2,7 @@ export default function CpuMultiForm() {
return (
<form className="local-multi-form">
<h1>AI and stuff?</h1>
<h2>Coming soon!</h2>
</form>
)
}

View File

@@ -1,6 +1,9 @@
import { useState, useEffect } from "react";
import { useState, useEffect, useContext } from "react";
import { Context } from "../../store/Store";
export default function LocalMultiForm() {
const [state, dispatch] = useContext(Context);
const [players, setPlayers] = useState(null);
const [formVariant, setFormVariant] = useState(null);
const [playerOne, setPlayerOne] = useState('');
@@ -8,6 +11,8 @@ export default function LocalMultiForm() {
const [playerThree, setPlayerThree] = useState('');
const [playerFour, setPlayerFour] = useState('');
const allPlayerNames = [playerOne, playerTwo, playerThree, playerFour];
const formVariants = [
<> { /* Fragment, expects to be concatenated as necessary within a <form> element */ }
{ /* Player one and two base; index 0 */ }
@@ -47,6 +52,23 @@ export default function LocalMultiForm() {
}
}, [players]);
const handleStartGame = () => {
let toSubmit = [];
let iter = 0;
while (iter < players) {
toSubmit.push(allPlayerNames[iter]);
iter++;
}
if (toSubmit.length < players) return;
for (let item of toSubmit) {
if (!item) return;
}
dispatch({ type: "ADD PLAYERS", payload: toSubmit });
}
return (
<>
<form className="local-multi-form" style={{paddingBottom: '2rem'}}>
@@ -69,6 +91,8 @@ export default function LocalMultiForm() {
<form className="player-input" style={{paddingBottom: '1rem'}}>
{formVariant}
</form>
<button href='/' onClick={handleStartGame}>Start game</button>
<button onClick={() => dispatch({type: "PRINT PLAYERS"})}>Get Players</button>
</>
)
}

View File

@@ -1,8 +1,11 @@
import { useState, useRef } from "react"
import { useState, useRef, useContext } from "react"
import LocalMultiForm from "./GameConfigForms/LocalMultiForm";
import CpuMultiForm from "./GameConfigForms/CpuMultiForm";
import { Context } from "../store/Store";
export default function Welcome() {
const [state, dispatch] = useContext(Context);
const [localMulti, setLocalMulti] = useState(false);
const [cpuMulti, setCpuMulti] = useState(false);

View File

@@ -1,12 +1,12 @@
import { useReducer, createContext } from "react"
import { TierOneDeck } from "../../store/TierOneDeck"
import { TierTwoDeck } from "../../store/TierTwoDeck"
import { TierThreeDeck } from "../../store/TierThreeDeck"
import { Spirits } from "./Spirits"
import { TierOneDeck } from './TierOneDeck';
import { TierTwoDeck } from './TierTwoDeck';
import { TierThreeDeck } from './TierThreeDeck';
import { Spirits } from '../components/Game/Spirits';
const initialGameState = {
players: [],
players: ['no players'],
materials: {
cards: {
tierOneRemaining: TierOneDeck,
@@ -27,13 +27,18 @@ const initialGameState = {
const reducer = (state, action) => {
switch (action.type) {
case "ADD PLAYER":
state.players.push(action.payload);
break;
case "GET PLAYERS":
return state;
case "ADD PLAYERS":
state.players = action.payload;
return state;
case "UPDATE PLAYER MATERIALS":
// find player in array of players and update their resources
// update list of available materials in state
break;
case "PRINT PLAYERS":
console.log(state.players);
return state;
default:
break;
}