local multi form writes to store
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@@ -3,17 +3,20 @@ import { Routes, Route, BrowserRouter } from 'react-router-dom';
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import Welcome from './components/Welcome';
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import FulLGameView from './components/Game/FullGameView';
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import Store from './store/Store';
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function App() {
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return (
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<div className="App">
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<BrowserRouter>
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<Routes>
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<Route path="/" element={<Welcome />}/>
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<Route path="/gameboard" element={<FulLGameView />}/>
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</Routes>
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</BrowserRouter>
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</div>
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<Store>
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<div className="App">
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<BrowserRouter>
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<Routes>
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<Route path="/" element={<Welcome />}/>
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<Route path="/gameboard" element={<FulLGameView />}/>
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</Routes>
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</BrowserRouter>
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</div>
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</Store>
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);
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}
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@@ -1,12 +1,14 @@
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import { useContext, useEffect, useState } from 'react';
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import { Context } from '../../store/Store';
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import '../../styles/GameBoard.css';
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import { useEffect, useState } from 'react';
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import Card from '../Cards/Card';
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import { TierOneDeck } from '../../store/TierOneDeck';
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import { TierTwoDeck } from '../../store/TierTwoDeck';
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import { TierThreeDeck } from '../../store/TierThreeDeck';
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export default function GameBoard() {
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const [state, dispatch] = useContext(Context);
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const [trigger, setTrigger] = useState(true);
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const [tierThree, setTierThree] = useState(null);
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const [tierTwo, setTierTwo] = useState(null);
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@@ -56,6 +58,7 @@ export default function GameBoard() {
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return (
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<div className="gameboard">
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<h1 className="gameboard-title">SPLINTER</h1>
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<h2>Players: {state.players}</h2>
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<div className="gameboard-row">
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{tierThree || 'Loading'}
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@@ -2,6 +2,7 @@ export default function CpuMultiForm() {
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return (
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<form className="local-multi-form">
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<h1>AI and stuff?</h1>
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<h2>Coming soon!</h2>
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</form>
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)
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}
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@@ -1,6 +1,9 @@
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import { useState, useEffect } from "react";
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import { useState, useEffect, useContext } from "react";
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import { Context } from "../../store/Store";
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export default function LocalMultiForm() {
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const [state, dispatch] = useContext(Context);
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const [players, setPlayers] = useState(null);
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const [formVariant, setFormVariant] = useState(null);
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const [playerOne, setPlayerOne] = useState('');
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@@ -8,6 +11,8 @@ export default function LocalMultiForm() {
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const [playerThree, setPlayerThree] = useState('');
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const [playerFour, setPlayerFour] = useState('');
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const allPlayerNames = [playerOne, playerTwo, playerThree, playerFour];
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const formVariants = [
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<> { /* Fragment, expects to be concatenated as necessary within a <form> element */ }
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{ /* Player one and two base; index 0 */ }
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@@ -46,6 +51,23 @@ export default function LocalMultiForm() {
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break;
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}
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}, [players]);
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const handleStartGame = () => {
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let toSubmit = [];
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let iter = 0;
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while (iter < players) {
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toSubmit.push(allPlayerNames[iter]);
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iter++;
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}
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if (toSubmit.length < players) return;
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for (let item of toSubmit) {
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if (!item) return;
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}
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dispatch({ type: "ADD PLAYERS", payload: toSubmit });
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}
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return (
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<>
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@@ -69,6 +91,8 @@ export default function LocalMultiForm() {
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<form className="player-input" style={{paddingBottom: '1rem'}}>
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{formVariant}
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</form>
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<button href='/' onClick={handleStartGame}>Start game</button>
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<button onClick={() => dispatch({type: "PRINT PLAYERS"})}>Get Players</button>
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</>
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)
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}
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@@ -1,8 +1,11 @@
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import { useState, useRef } from "react"
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import { useState, useRef, useContext } from "react"
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import LocalMultiForm from "./GameConfigForms/LocalMultiForm";
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import CpuMultiForm from "./GameConfigForms/CpuMultiForm";
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import { Context } from "../store/Store";
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export default function Welcome() {
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const [state, dispatch] = useContext(Context);
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const [localMulti, setLocalMulti] = useState(false);
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const [cpuMulti, setCpuMulti] = useState(false);
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@@ -1,12 +1,12 @@
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import { useReducer, createContext } from "react"
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import { TierOneDeck } from "../../store/TierOneDeck"
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import { TierTwoDeck } from "../../store/TierTwoDeck"
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import { TierThreeDeck } from "../../store/TierThreeDeck"
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import { Spirits } from "./Spirits"
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import { TierOneDeck } from './TierOneDeck';
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import { TierTwoDeck } from './TierTwoDeck';
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import { TierThreeDeck } from './TierThreeDeck';
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import { Spirits } from '../components/Game/Spirits';
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const initialGameState = {
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players: [],
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players: ['no players'],
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materials: {
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cards: {
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tierOneRemaining: TierOneDeck,
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@@ -27,13 +27,18 @@ const initialGameState = {
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const reducer = (state, action) => {
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switch (action.type) {
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case "ADD PLAYER":
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state.players.push(action.payload);
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break;
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case "GET PLAYERS":
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return state;
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case "ADD PLAYERS":
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state.players = action.payload;
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return state;
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case "UPDATE PLAYER MATERIALS":
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// find player in array of players and update their resources
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// update list of available materials in state
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break;
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case "PRINT PLAYERS":
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console.log(state.players);
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return state;
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default:
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break;
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}
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