import { useContext, useEffect, useState } from 'react';
import { Context } from '../../store/Store';
import '../../styles/GameBoard.css';
import Card from '../Cards/Card';
import { DeckCard } from '../Cards/DeckCard';
import jsonCards from '../../store/cards.json';
export default function GameBoard() {
const [state, dispatch] = useContext(Context);
const [trigger, setTrigger] = useState(true);
const [rowThree, setRowThree] = useState(null);
const [rowTwo, setRowTwo] = useState(null);
const [rowOne, setRowOne] = useState(null);
const { tierOne, tierTwo, tierThree } = jsonCards;
useEffect(() => {
const AllDecks = [tierOne, tierTwo, tierThree];
// param limit sets limit on number of cards rendered
const buildGameBoardRow = (limit, tier) => {
let newBoard = [
{player.name}
{player.points && `Score: ${player.points}`}