import { useContext, useEffect, useState } from 'react'; import { Context } from '../../store/Store'; import '../../styles/GameBoard.css'; import Card from '../Cards/Card'; import { DeckCard } from '../Cards/DeckCard'; import jsonCards from '../../store/cards.json'; export default function GameBoard() { const [state, dispatch] = useContext(Context); const [trigger, setTrigger] = useState(true); const [rowThree, setRowThree] = useState(null); const [rowTwo, setRowTwo] = useState(null); const [rowOne, setRowOne] = useState(null); const { tierOne, tierTwo, tierThree } = jsonCards; useEffect(() => { const AllDecks = [tierOne, tierTwo, tierThree]; // param limit sets limit on number of cards rendered const buildGameBoardRow = (limit, tier) => { let newBoard = []; let i = 0; while (i < limit) { i++; if (!AllDecks[tier-1][i-1]) continue; newBoard.push(); } switch (tier) { case 1: setRowOne(newBoard); setTrigger(false); break; case 2: setRowTwo(newBoard); setTrigger(false); break; case 3: setRowThree(newBoard); setTrigger(false); break; default: setTrigger(false); break; } } if (trigger) { buildGameBoardRow(4,3); buildGameBoardRow(4,2); buildGameBoardRow(4,1); } }, [trigger]); return (
SPLINTER

Players:

{state.players.map(player => { return (

{player.name}

{player.points && `Score: ${player.points}`}

) }) }
{rowThree || 'Loading'}
{rowTwo || 'Loading'}
{rowOne || 'Loading'}
) }