Files
splinter/client/src/components/Welcome.js
2022-03-29 13:21:55 -05:00

58 lines
1.8 KiB
JavaScript

import { useState, useRef } from "react"
import LocalMultiForm from "./GameConfigForms/LocalMultiForm";
import CpuMultiForm from "./GameConfigForms/CpuMultiForm";
export default function Welcome() {
const [localMulti, setLocalMulti] = useState(false);
const [cpuMulti, setCpuMulti] = useState(false);
const [value, setValue] = useState('');
const localMultiRadio = useRef();
const cpuRadio = useRef();
const handleChange = (e) => {
setValue(e.target.id);
if (e.target.id === 'local-multi') {
setLocalMulti(true);
setCpuMulti(false);
} else {
setLocalMulti(false);
setCpuMulti(true);
}
}
const handleClear = () => {
localMultiRadio.current.checked = false;
cpuRadio.current.checked = false;
setLocalMulti(false);
setCpuMulti(false);
setValue('');
}
return (
<>
<h1>Welcome to Splinter</h1>
<h2>Compete with your friends to have the lowest<br/>possible amount of resources to your name!</h2>
<h2>Choose from the options below:</h2>
<form className="game-config">
<div>
<label htmlFor="local-multi">Local multiplayer?</label>
<input name="game-group" id="local-multi" ref={localMultiRadio} type="radio" onChange={(e) => handleChange(e)}></input>
</div>
<div>
<label htmlFor="cpu-multi">CPU multiplayer? (under construction)</label>
<input name="game-group" id="cpu-multi" ref={cpuRadio} type="radio" onChange={(e) => handleChange(e)}></input>
</div>
</form>
{localMulti ? <LocalMultiForm /> : null}
{cpuMulti ? <CpuMultiForm /> : null}
<button onClick={handleClear}>Clear form input</button>
</>
)
}