mastermind; basic logic, color highlighting, etc
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@@ -1,13 +1,5 @@
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class BoardBase
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attr_accessor :turn
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def initialize(turn = 1)
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@turn = turn
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end
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def to_s
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print "
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Current turn: #{@turn}\n
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"
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module BoardBase
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def check_for_winner
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fail NotImplementedError, "Board must implement a 'check_for_winner' method"
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end
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end
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@@ -1,6 +1,6 @@
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class GameBase
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def initialize
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puts "Welcome to Tic Tac Toe!"
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module GameBase
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def initialize(game_name = "(unspecified game)")
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puts "Welcome to #{game_name}!"
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puts "Player 1, what is your name?"
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@player_one_name = gets.chomp
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@@ -10,7 +10,7 @@ class GameBase
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@playerOne = Player.new(@player_one_name)
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@playerTwo = Player.new(@player_two_name)
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@statusMessage = ""
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@board = Board.new()
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@board = Board.new
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@winner = nil
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@turn = 1
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end
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@@ -24,4 +24,28 @@ class GameBase
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#{@board.to_s}
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"
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end
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def play
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until @winner
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self.turn
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end
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@statusMessage = "#{@statusMessage + "\nPress 'x' to exit or 'a' to play again."}"
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print self.to_s
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if gets.chomp == "a"
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@board = Board.new
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@winner = nil
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@statusMessage = ""
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@turn = 1
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self.play()
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elsif gets.chomp != "x"
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@statusMessage = "Please provide a valid input"
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print self.to_s
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end
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end
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def turn
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fail NotImplementedError, "Game must implement a 'turn' method"
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end
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end
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26
common/String.rb
Normal file
26
common/String.rb
Normal file
@@ -0,0 +1,26 @@
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# https://stackoverflow.com/questions/1489183/how-can-i-use-ruby-to-colorize-the-text-output-to-a-terminal
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class String
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def black; "\e[30m#{self}\e[0m" end
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def red; "\e[31m#{self}\e[0m" end
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def green; "\e[32m#{self}\e[0m" end
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def brown; "\e[33m#{self}\e[0m" end
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def blue; "\e[34m#{self}\e[0m" end
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def magenta; "\e[35m#{self}\e[0m" end
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def cyan; "\e[36m#{self}\e[0m" end
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def gray; "\e[37m#{self}\e[0m" end
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def bg_black; "\e[40m#{self}\e[0m" end
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def bg_red; "\e[41m#{self}\e[0m" end
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def bg_green; "\e[42m#{self}\e[0m" end
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def bg_brown; "\e[43m#{self}\e[0m" end
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def bg_blue; "\e[44m#{self}\e[0m" end
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def bg_magenta; "\e[45m#{self}\e[0m" end
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def bg_cyan; "\e[46m#{self}\e[0m" end
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def bg_gray; "\e[47m#{self}\e[0m" end
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def bold; "\e[1m#{self}\e[22m" end
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def italic; "\e[3m#{self}\e[23m" end
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def underline; "\e[4m#{self}\e[24m" end
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def blink; "\e[5m#{self}\e[25m" end
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def reverse_color; "\e[7m#{self}\e[27m" end
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end
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@@ -1,11 +1,34 @@
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require_relative "../common/BoardBase.rb"
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class Board < BoardBase
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def initialize(turn = 1)
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super(turn)
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class Board
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attr_accessor :turn
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attr_reader :guesses, :keys
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include BoardBase
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def initialize
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@turn = 0
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@guesses = Array.new(12)
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@keys = Array.new(12)
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# generate a random solution code from values between 1 and 6
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solution_code = Array.new(4).map { rand(1..6) }
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@solution = CodeSet.new(solution_code)
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end
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def to_s
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print "wew"
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end
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def put_code(code)
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@guesses[turn] = code
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status = nil
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if (code == @solution)
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status = "win"
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end
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status
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end
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end
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@@ -0,0 +1,35 @@
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require_relative "../common/String.rb"
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class CodeSet
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attr_accessor :code
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def initialize(array_code = nil)
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if (array_code)
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if (array_code.any? { |code| code < 0 or code > 6 })
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raise ArgumentError, "Code must be between 1 and 6"
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end
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@code = array_code
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else
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@code = Array.new(4)
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end
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end
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def to_s
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output = ""
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for cell in @code
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colorcode = cell + 31
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output += "\e[#{colorcode}m#{cell.to_s}\e[0m\n"
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end
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output
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end
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def put_codes(array_code)
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@code << array_code
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end
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end
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thing = CodeSet.new([1,2,3,4])
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print thing.to_s
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@@ -1,16 +1,39 @@
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require_relative "../common/GameBase.rb"
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require_relative "../common/Player.rb"
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require_relative "../common/Board.rb"
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require_relative "KeySet.rb"
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require_relative "CodeSet.rb"
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class Game
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include GameBase
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class Game < GameBase
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def initialize
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puts "Welcome to Mastermind!"
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puts "Player 1, what is your name?"
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player_one_name = gets.chomp
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super("Mastermind")
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end
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puts "Player 2, what is your name?"
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player_two_name = gets.chomp
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# inherits "play"
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def turn
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# clear the terminal on each turn
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puts "\e[H\e[2J"
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print self.to_s
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puts "Player #{@turn % 2 == 0 ? @playerTwo.name : @playerOne.name}, please enter a guess."
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player_input = gets.chomp
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unless player_input.is_a?(String) and player_input.length == 4 and player_input.split("").all? { |code| code.to_i.between?(1, 6) }
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@statusMessage = "Invalid input. Expected a 4-digit code between 1 and 6."
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self.turn
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end
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@playerOne = Player.new(player_one_name)
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@playerTwo = Player.new(player_two_name)
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@statusMessage = ""
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# convert the player's input into a CodeSet object
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player_code = CodeSet.new(player_input.split("").map { |code| code.to_i })
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# pass object to the board, which will also check it against the solution
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result = @board.put_code(player_code)
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@board.turn(@turn)
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end
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end
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@@ -0,0 +1,12 @@
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class KeySet
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def initialize(array_keys = nil)
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@key = Array.new(4)
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if (array_keys)
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@key << array_keys
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end
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end
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def put_keys(array_keys)
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@key << array_keys
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end
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end
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@@ -0,0 +1,4 @@
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require_relative "Game.rb"
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game = Game.new
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game.play
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@@ -1,10 +1,10 @@
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require_relative "../common/BoardBase.rb"
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class Board < BoardBase
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attr_accessor :turn, :squares, :update_square
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class Board
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include BoardBase
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attr_accessor :squares, :update_square
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def initialize(turn = 1)
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super(turn)
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def initialize
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@squares = [
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[" ", " ", " "],
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[" ", " ", " "],
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@@ -2,34 +2,18 @@ require_relative "../common/GameBase.rb"
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require_relative "../common/Player.rb"
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require_relative "Board.rb"
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class Game < GameBase
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class Game
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include GameBase
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def initialize
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super
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super("Tic Tac Toe")
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@playerOne = Player.new(@player_one_name, "X")
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@playerTwo = Player.new(@player_two_name, "O")
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end
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def play
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until @winner
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self.turn()
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end
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# inherits methods "play" and "to_s" from GameBase module
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@statusMessage = "#{@statusMessage + "\nPress 'x' to exit or 'a' to play again."}"
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print self.to_s
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if gets.chomp == "a"
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@board = Board.new()
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@winner = nil
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@statusMessage = ""
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@turn = 1
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self.play()
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elsif gets.chomp != "x"
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@statusMessage = "Please provide a valid input"
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print self.to_s
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end
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end
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def turn()
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def turn
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# clear the terminal on each turn
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puts "\e[H\e[2J"
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print self.to_s
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@@ -39,14 +23,14 @@ class Game < GameBase
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unless player_input.is_a?(Numeric) and player_input.between?(1, 9)
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@statusMessage = "Invalid input. Expected a number between 1 and 9."
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self.turn()
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self.turn
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end
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move_success = @board.update_square(player_input, @turn % 2 == 0 ? "O" : "X")
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if not move_success
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@statusMessage = "Invalid input. This square is already taken."
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self.turn()
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self.turn
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end
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if @statusMessage == "Invalid input. This square is already taken."
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