action types being passed between components

This commit is contained in:
Mikayla Dobson
2022-07-24 11:09:31 -05:00
parent 30425cde91
commit 00b2442598
9 changed files with 125 additions and 77 deletions

View File

@@ -1,45 +1,21 @@
import { BrowserRouter, Routes, Route } from 'react-router-dom'
import { useState } from 'react'
import { BrowserRouter, Routes, Route } from 'react-router-dom'
import Gameboard from './components/Gameboard/Gameboard'
import GameConstructor from './util/GameConstructor';
import { PlayerData, NobleData, CardData } from './util/types';
import CardDeck from './data/cards.json';
import { initialState } from './util/initialState';
import './App.css'
function App() {
const [state, setState] = useState({
gameboard: {
nobles: new Array<NobleData>,
cardRows: {
tierOne: new Array<CardData>,
tierTwo: new Array<CardData>,
tierThree: new Array<CardData>,
},
tradingResources: {
ruby: 7,
sapphire: 7,
emerald: 7,
diamond: 7,
onyx: 7,
gold: 5
},
deck: CardDeck,
},
round: 1,
players: new Array<PlayerData>,
actions: {
buyCard: { active: false },
getChips: { active: false },
reserveCard: { active: false }
}
})
const [state, setState] = useState(initialState);
return (
<div className="App">
<h1>SPLENDOR</h1>
<BrowserRouter>
<Routes>
{/* @ts-ignore */}
<Route path="/" element={<GameConstructor state={state} setState={setState} />} />
{/* @ts-ignore */}
<Route path="/game" element={<Gameboard state={state} setState={setState} />} />
</Routes>
</BrowserRouter>

View File

@@ -1,5 +1,5 @@
import { useCallback, useEffect, useState } from 'react';
import { AppState, ResourceCost, StateProps } from '../../util/types';
import { AppState, PlayerData, ResourceCost, SetActionType, StateProps } from '../../util/types';
import initializeBoard from '../../util/initializeBoard';
import AvailableChips from '../Resources/AvailableChips';
import AllPlayers from '../Player/AllPlayers';
@@ -8,9 +8,8 @@ import Nobles from './Nobles';
export default function Gameboard({ state, setState }: StateProps) {
const [view, setView] = useState(<p>Loading...</p>);
const [selection, setSelection] = useState<string>();
// callback for lifting state
// callbacks for lifting state
const liftSelection = useCallback((value: keyof ResourceCost) => {
console.log(value)
@@ -35,6 +34,11 @@ export default function Gameboard({ state, setState }: StateProps) {
console.log(state);
}, []);
const setActionState = useCallback((value: SetActionType, player: PlayerData) => {
if (!player?.turnActive) return;
console.log(player.name + SetActionType[value]);
}, []);
// util functions to set up initial board
useEffect(() => {
initializeBoard(state, setState);
@@ -58,7 +62,8 @@ export default function Gameboard({ state, setState }: StateProps) {
<CardRow tier={2} cards={state.gameboard.cardRows.tierTwo} />
<CardRow tier={1} cards={state.gameboard.cardRows.tierOne} />
<AvailableChips state={state} setState={setState} liftSelection={liftSelection} />
<AllPlayers state={state} setState={setState} />
{/* @ts-ignore */}
<AllPlayers state={state} setState={setState} setActionState={setActionState} />
</div>
)
}

View File

@@ -0,0 +1,31 @@
import { AppState, PlayerData, ResourceCost, setStateType } from "../../util/types";
import { TurnOrderUtil } from "../../util/TurnOrderUtil";
export const getChips = (resource: string, dynamic: PlayerData | undefined, setState: setStateType) => {
if (!dynamic || !dynamic?.turnActive) return;
setState((prev: AppState) => {
const { newPlayers, roundIncrement } = TurnOrderUtil(prev, dynamic);
return {
...prev,
round: (roundIncrement ? prev.round + 1 : prev.round),
gameboard: {
...prev.gameboard,
tradingResources: {
...prev.gameboard.tradingResources,
[resource as keyof ResourceCost]: prev.gameboard.tradingResources[resource as keyof ResourceCost] -= 1
}
},
players: newPlayers
}
})
}
export const buyCard = () => {
return;
}
export const reserveCard = () => {
return;
}

View File

@@ -1,13 +1,17 @@
import Player from "./Player";
import { v4 } from "uuid";
import "./AllPlayers.css"
import { PlayerData, StateProps } from "../../util/types";
import { PlayerData, SetActionType, StateProps } from "../../util/types";
export default function AllPlayers({ state, setState }: StateProps) {
interface AllPlayersProps extends StateProps {
setActionState: (value: SetActionType, player?: PlayerData) => void
}
export default function AllPlayers({ state, setState, setActionState }: AllPlayersProps) {
return (
<div className="all-players">
{
state.players?.map((player: PlayerData) => <Player key={v4()} player={player} state={state} setState={setState} />)
state.players?.map((player: PlayerData) => <Player key={v4()} player={player} state={state} setState={setState} setActionState={setActionState} />)
}
</div>
)

View File

@@ -1,38 +1,31 @@
import { AppState, PlayerData, ResourceCost, StateProps } from "../../util/types"
import { v4 } from "uuid";
import { PlayerData, SetActionType, StateProps } from "../../util/types"
import { useEffect, useState } from "react";
import { TurnOrderUtil } from "../../util/TurnOrderUtil";
import { getChips } from "./ActionMethods";
import { v4 } from "uuid";
interface PlayerProps extends StateProps {
player: PlayerData
player: PlayerData,
setActionState: (value: SetActionType, player?: PlayerData) => void
}
export default function Player({ player, state, setState }: PlayerProps) {
export default function Player({ player, state, setState, setActionState }: PlayerProps) {
const [dynamic, setDynamic] = useState<PlayerData>();
useEffect(() => {
setDynamic(state.players.find((element: PlayerData) => element.id === player.id));
}, [state]);
useEffect(() => setDynamic(state.players.find((element: PlayerData) => element.id === player.id)), [state]);
const getChips = (resource: string) => {
if (!dynamic?.turnActive) return;
setState((prev: AppState) => {
const { newPlayers, roundIncrement } = TurnOrderUtil(prev, dynamic);
return {
...prev,
round: (roundIncrement ? prev.round + 1 : prev.round),
gameboard: {
...prev.gameboard,
tradingResources: {
...prev.gameboard.tradingResources,
[resource as keyof ResourceCost]: prev.gameboard.tradingResources[resource as keyof ResourceCost] -= 1
}
},
players: newPlayers
}
})
const handleSelection = (input: number) => {
switch (input) {
case 0:
setActionState(SetActionType.GETCHIPS, player);
getChips('ruby', dynamic, setState);
break;
case 1:
setActionState(SetActionType.BUYCARD, player);
break;
default:
setActionState(SetActionType.AWAIT, player);
break;
}
}
return (
@@ -44,7 +37,9 @@ export default function Player({ player, state, setState }: PlayerProps) {
{/* Dynamic data from state */}
<p>{dynamic?.turnActive ? "My turn!" : "..."}</p>
<button onClick={() => getChips('ruby')}>Get Chips</button>
<button onClick={() => handleSelection(0)}>Get Chips</button>
<button onClick={() => handleSelection(1)}>Buy Card</button>
<button onClick={() => handleSelection(2)}>Reserve Card</button>
<div className="player-cards"></div>
<div className="player-resources"></div>
</div>

View File

@@ -1,7 +1,7 @@
import { ResourceCost, StateProps } from "../../util/types";
import { useEffect } from "react";
import { v4 } from "uuid";
import "./AvailableChips.css"
import { useEffect } from "react";
interface ResourceProps extends StateProps {
liftSelection: (value: keyof ResourceCost) => void
@@ -19,7 +19,7 @@ export default function AvailableChips({ state, setState, liftSelection }: Resou
return (
<div key={v4()} className={`chips-${key}`}>
<button key={v4()} value={key} onClick={() => liftSelection(key as keyof ResourceCost)}>
{key}: {state.gameboard.tradingResources[key]}
{key}: {state.gameboard.tradingResources[key as keyof ResourceCost]}
</button>
</div>
)

29
src/util/initialState.ts Normal file
View File

@@ -0,0 +1,29 @@
import { CardData, NobleData, PlayerData } from "./types";
import CardDeck from '../data/cards.json';
export const initialState = {
gameboard: {
nobles: new Array<NobleData>,
cardRows: {
tierOne: new Array<CardData>,
tierTwo: new Array<CardData>,
tierThree: new Array<CardData>,
},
tradingResources: {
ruby: 7,
sapphire: 7,
emerald: 7,
diamond: 7,
onyx: 7,
gold: 5
},
deck: CardDeck,
},
round: 1,
players: new Array<PlayerData>,
actions: {
buyCard: { active: false },
getChips: { active: false },
reserveCard: { active: false }
}
}

View File

@@ -1,8 +1,7 @@
import { Dispatch, SetStateAction } from "react";
import { AppState, FullDeck, NobleData } from "./types";
import { AppState, FullDeck, NobleData, setStateType } from "./types";
import NobleStore from '../data/nobles.json';
const shuffleDeck = (state: AppState, setState: Dispatch<SetStateAction<AppState>>) => {
const shuffleDeck = (state: AppState, setState: setStateType) => {
if (!state.gameboard.deck) return;
let newDeck: FullDeck = state.gameboard.deck;
@@ -18,7 +17,7 @@ const shuffleDeck = (state: AppState, setState: Dispatch<SetStateAction<AppState
setState({ ...state, gameboard: { ...state.gameboard, deck: newDeck }})
}
const setNobles = (state: AppState, setState: Dispatch<SetStateAction<AppState>>) => {
const setNobles = (state: AppState, setState: setStateType) => {
let newNobles = NobleStore.nobles;
let shuffledNobles = new Array<NobleData>;
@@ -31,7 +30,7 @@ const setNobles = (state: AppState, setState: Dispatch<SetStateAction<AppState>>
setState({ ...state, gameboard: { ...state.gameboard, nobles: shuffledNobles }})
}
export default function initializeBoard(state: AppState, setState: Dispatch<SetStateAction<AppState>>) {
export default function initializeBoard(state: AppState, setState: setStateType) {
shuffleDeck(state, setState);
let newDeck = state.gameboard.cardRows;

View File

@@ -1,5 +1,4 @@
import { Dispatch, SetStateAction } from "react"
import { AppState } from "../context/types"
export interface AppState {
gameboard: {
@@ -18,29 +17,39 @@ export interface AppState {
}
interface StateActions {
setAction?: (arg: SetActionType) => void
getChips: {
active: boolean
selection?: Array<keyof ResourceCost>
valid?: boolean
confirm: () => void
confirm?: () => void
}
buyCard: {
active: boolean
selection?: CardData
valid?: boolean
confirm: () => void
confirm?: () => void
}
reserveCard: {
active: boolean
selection?: CardData
includeGold?: boolean
confirm: () => void
confirm?: () => void
}
}
export enum SetActionType {
GETCHIPS,
BUYCARD,
RESERVECARD,
AWAIT
}
export type setStateType = Dispatch<SetStateAction<AppState>>
export interface StateProps {
state: AppState,
setState: Dispatch<SetStateAction<AppState>>
setState: setStateType
}
export interface GameInformation {
@@ -98,4 +107,4 @@ export enum GemValue {
diamond,
onyx,
gold,
}
}