in progress: turn handling for picking up resources
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@@ -8,6 +8,8 @@ import NobleStore from '../../data/nobles.json';
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export default function Gameboard({ state, setState }: StateProps) {
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const [view, setView] = useState(<p>Loading...</p>)
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const [selection, setSelection] = useState<Array<String>>([]);
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const chipSelection = { selection, setSelection };
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useEffect(() => {
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initializeBoard();
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@@ -29,8 +31,8 @@ export default function Gameboard({ state, setState }: StateProps) {
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<CardRow tier={3} cards={state.gameboard.cardRows.tierThree} />
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<CardRow tier={2} cards={state.gameboard.cardRows.tierTwo} />
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<CardRow tier={1} cards={state.gameboard.cardRows.tierOne} />
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<AvailableChips state={state} setState={setState} />
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<AllPlayers state={state} setState={setState} />
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<AvailableChips chipSelection={chipSelection} state={state} setState={setState} />
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<AllPlayers chipSelection={chipSelection} state={state} setState={setState} />
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</div>
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)
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}
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@@ -1,13 +1,23 @@
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import Player from "./Player";
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import { v4 } from "uuid";
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import "./AllPlayers.css"
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import { PlayerData, StateProps } from "../../util/types";
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import { Dispatch, SetStateAction } from "react";
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import "./AllPlayers.css"
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interface AllPlayersProps extends StateProps {
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chipSelection: {
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selection: String[],
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setSelection: Dispatch<SetStateAction<Array<String>>>
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}
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}
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export default function AllPlayers({ state, setState, chipSelection }: AllPlayersProps) {
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const {selection, setSelection} = chipSelection;
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export default function AllPlayers({ state, setState }: StateProps) {
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return (
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<div className="all-players">
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{
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state.players?.map((player: PlayerData) => <Player key={v4()} player={player} state={state} setState={setState} />)
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state.players?.map((player: PlayerData) => <Player key={v4()} chipSelection={chipSelection} player={player} state={state} setState={setState} />)
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}
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</div>
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)
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@@ -1,38 +1,73 @@
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import { AppState, PlayerData, ResourceCost, StateProps } from "../../util/types"
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import { v4 } from "uuid";
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import { useEffect, useState } from "react";
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import React, { Dispatch, SetStateAction, useEffect, useState } from "react";
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import { TurnOrderUtil } from "../../util/TurnOrderUtil";
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interface PlayerProps extends StateProps {
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player: PlayerData
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chipSelection: {
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selection: String[],
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setSelection: Dispatch<SetStateAction<Array<String>>>
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}
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}
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export default function Player({ player, state, setState }: PlayerProps) {
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enum ActionPrompts {
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"Choose your action type below:",
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"Make a selection of three different available resources, or two of the same.",
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"Choose a card to purchase above.",
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"Select any card above to reserve. You will also automatically take a gold chip.",
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"Select any card above to reserve. You have the maximum allowed number of chips, so you cannnot take a gold chip.",
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"It is not your turn."
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}
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export default function Player({ player, state, setState, chipSelection }: PlayerProps) {
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const [actionPrompt, setActionPrompt] = useState(ActionPrompts[0]);
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const [dynamic, setDynamic] = useState<PlayerData>();
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const { selection, setSelection } = chipSelection;
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useEffect(() => {
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setDynamic(state.players.find((element: PlayerData) => element.id === player.id));
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}, [state]);
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const getChips = (resource: string) => {
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if (!dynamic?.turnActive) return;
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useEffect(() => {
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console.log(selection)
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}, [selection, setSelection])
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const getChips = () => {
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if (!dynamic?.turnActive) return;
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setActionPrompt(ActionPrompts[1]);
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console.log(selection);
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if (selection.length < 3) return;
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console.log('conditions met!');
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setState((prev: AppState) => {
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const { newPlayers, roundIncrement } = TurnOrderUtil(prev, dynamic);
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let newResources = prev.gameboard.tradingResources;
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for (let item of selection) {
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for (let [key, value] of Object.entries(newResources)) {
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if (key === item) {
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newResources[key as keyof ResourceCost] = value - 1;
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break;
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}
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}
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}
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return {
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...prev,
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round: (roundIncrement ? prev.round + 1 : prev.round),
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players: newPlayers,
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gameboard: {
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...prev.gameboard,
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tradingResources: {
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...prev.gameboard.tradingResources,
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[resource as keyof ResourceCost]: prev.gameboard.tradingResources[resource as keyof ResourceCost] -= 1
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}
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tradingResources: newResources
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},
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players: newPlayers
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}
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})
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setSelection([]);
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}
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return (
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@@ -43,8 +78,12 @@ export default function Player({ player, state, setState }: PlayerProps) {
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<p>Is {player.starter || "not"} round starter</p>
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{/* Dynamic data from state */}
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<p>{dynamic?.turnActive ? "My turn!" : "..."}</p>
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<button onClick={() => getChips('ruby')}>Get Chips</button>
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<p>{dynamic?.turnActive ? actionPrompt : "..."}</p>
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<button onClick={getChips}> {selection.length < 3 ? "Get Chips" : "Confirm"} </button>
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<button onClick={()=>{}}>Buy a Card</button>
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<button onClick={()=>{}}>Reserve a Card</button>
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<div className="player-cards"></div>
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<div className="player-resources"></div>
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</div>
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@@ -1,20 +1,47 @@
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import { ResourceCost, StateProps } from "../../util/types";
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import { v4 } from "uuid";
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import "./AvailableChips.css"
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import { useEffect } from "react";
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import { Dispatch, SetStateAction, useEffect } from "react";
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interface AvailableChipsProps extends StateProps {
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chipSelection: {
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selection: String[],
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setSelection: Dispatch<SetStateAction<Array<String>>>
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}
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}
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export default function AvailableChips({ state, chipSelection }: AvailableChipsProps) {
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const { selection, setSelection } = chipSelection;
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const handleSelection = (key: string) => {
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let newValue = selection;
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if (newValue.length > 3) return;
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newValue.push(key);
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setSelection(newValue);
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console.log(selection);
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}
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export default function AvailableChips({ state }: StateProps) {
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useEffect(() => {
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return;
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}, [state])
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useEffect(() => {
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console.log(selection);
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}, [selection, setSelection])
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return (
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<div className="available-chips">
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{
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Object.keys(state.gameboard.tradingResources).map((key: string) => {
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return (
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<div key={v4()} className={`chips-${key}`}>
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<p>{key}: {state.gameboard.tradingResources[key as keyof ResourceCost]}</p>
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<button
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onClick={() => handleSelection(key)}
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value={key}>
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{key}: {state.gameboard.tradingResources[key as keyof ResourceCost]}
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</button>
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</div>
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)
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})
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