to do: pass props back to parent from children
This commit is contained in:
@@ -1,10 +1,11 @@
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import { useEffect, useState } from 'react';
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import { FullDeck, NobleData, StateProps } from '../../util/types';
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import { useCallback, useEffect, useState } from 'react';
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import { AppState, FullDeck, NobleData, StateProps } from '../../util/types';
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import AllPlayers from '../Player/AllPlayers';
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import AvailableChips from '../Resources/AvailableChips';
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import CardRow from './CardRow';
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import Nobles from './Nobles';
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import NobleStore from '../../data/nobles.json';
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import useActionStatus from '../../util/useActionStatus';
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export default function Gameboard({ state, setState }: StateProps) {
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const [view, setView] = useState(<p>Loading...</p>)
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@@ -31,8 +32,8 @@ export default function Gameboard({ state, setState }: StateProps) {
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<CardRow tier={3} cards={state.gameboard.cardRows.tierThree} />
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<CardRow tier={2} cards={state.gameboard.cardRows.tierTwo} />
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<CardRow tier={1} cards={state.gameboard.cardRows.tierOne} />
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<AvailableChips chipSelection={chipSelection} state={state} setState={setState} />
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<AllPlayers chipSelection={chipSelection} state={state} setState={setState} />
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<AvailableChips liftFromChildren={liftFromChildren} chipSelection={chipSelection} state={state} setState={setState} />
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<AllPlayers liftFromChildren={liftFromChildren} chipSelection={chipSelection} state={state} setState={setState} />
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</div>
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)
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}
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@@ -83,5 +84,9 @@ export default function Gameboard({ state, setState }: StateProps) {
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setNobles();
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}
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const liftFromChildren = useCallback((childState: AppState) => {
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setState(childState);
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}, [state]);
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return view
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}
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@@ -1,23 +1,26 @@
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import Player from "./Player";
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import { v4 } from "uuid";
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import { PlayerData, StateProps } from "../../util/types";
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import { Dispatch, SetStateAction } from "react";
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import { Dispatch, SetStateAction, useEffect } from "react";
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import "./AllPlayers.css"
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interface AllPlayersProps extends StateProps {
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liftFromChildren?: any,
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chipSelection: {
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selection: String[],
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setSelection: Dispatch<SetStateAction<Array<String>>>
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}
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}
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export default function AllPlayers({ state, setState, chipSelection }: AllPlayersProps) {
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const {selection, setSelection} = chipSelection;
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export default function AllPlayers({ state, setState, chipSelection, liftFromChildren }: AllPlayersProps) {
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useEffect(() => {
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console.log(state);
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}, [state])
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return (
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<div className="all-players">
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{
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state.players?.map((player: PlayerData) => <Player key={v4()} chipSelection={chipSelection} player={player} state={state} setState={setState} />)
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state.players?.map((player: PlayerData) => <Player key={v4()} liftFromChildren={liftFromChildren} chipSelection={chipSelection} player={player} state={state} setState={setState} />)
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}
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</div>
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)
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@@ -1,6 +1,7 @@
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import { AppState, ActionPrompts, GameActions, PlayerData, ResourceCost, StateProps } from "../../util/types";
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import { Dispatch, SetStateAction, useEffect, useState } from "react";
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import { TurnOrderUtil } from "../../util/TurnOrderUtil";
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import useActionType from "../../util/useActionType";
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import { v4 } from "uuid";
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interface PlayerProps extends StateProps {
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@@ -8,33 +9,35 @@ interface PlayerProps extends StateProps {
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chipSelection: {
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selection: String[],
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setSelection: Dispatch<SetStateAction<Array<String>>>
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}
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},
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liftFromChildren: any
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}
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export default function Player({ player, state, setState, chipSelection }: PlayerProps) {
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export default function Player({ player, state, setState, chipSelection, liftFromChildren }: PlayerProps) {
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const [actionPrompt, setActionPrompt] = useState(ActionPrompts[0]);
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const [actionType, setActionType] = useState<GameActions>();
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const [dynamic, setDynamic] = useState<PlayerData>();
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const [actionType, setActionType] = useState<GameActions>(GameActions.AWAIT);
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const [dynamic, setDynamic] = useState<PlayerData | undefined>(state.players.find((element: PlayerData) => element.id === player.id));
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const { selection, setSelection } = chipSelection;
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useEffect(() => {
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setDynamic(state.players.find((element: PlayerData) => element.id === player.id));
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}, [state]);
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useEffect(() => {
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return;
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}, [selection, setSelection])
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useEffect(() => {
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const newState = useActionType(state, actionType);
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console.log(newState);
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switch (actionType) {
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case GameActions.GETCHIPS:
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console.log('get chips');
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setActionPrompt(ActionPrompts[1]);
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getChips();
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setSelection([]);
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setActionType(GameActions.AWAIT);
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break;
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case GameActions.AWAIT:
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console.log('waiting for next action');
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case GameActions.BUYCARD:
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setActionPrompt(ActionPrompts[2]);
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break;
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case GameActions.RESERVECARD:
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setActionPrompt(ActionPrompts[3]);
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break;
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default:
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break;
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@@ -70,6 +73,8 @@ export default function Player({ player, state, setState, chipSelection }: Playe
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},
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}
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})
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liftFromChildren(state);
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}
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return (
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@@ -83,9 +88,8 @@ export default function Player({ player, state, setState, chipSelection }: Playe
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<p>{dynamic?.turnActive ? actionPrompt : "..."}</p>
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<button onClick={() => setActionType(GameActions.GETCHIPS)}>Get Chips</button>
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<button onClick={()=>{}}>Buy a Card</button>
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<button onClick={()=>{}}>Reserve a Card</button>
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<button onClick={()=> setActionType(GameActions.BUYCARD)}>Buy a Card</button>
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<button onClick={()=> setActionType(GameActions.RESERVECARD)}>Reserve a Card</button>
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<div className="player-cards"></div>
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<div className="player-resources"></div>
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</div>
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@@ -2,37 +2,36 @@ import { GameActions, ResourceCost, StateProps } from "../../util/types";
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import { v4 } from "uuid";
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import "./AvailableChips.css"
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import { Dispatch, SetStateAction, useEffect, useState } from "react";
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import useActionStatus from "../../util/useActionStatus";
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interface AvailableChipsProps extends StateProps {
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liftFromChildren: any,
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chipSelection: {
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selection: String[],
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setSelection: Dispatch<SetStateAction<Array<String>>>
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}
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}
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export default function AvailableChips({ state, chipSelection }: AvailableChipsProps) {
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export default function AvailableChips({ state, chipSelection, liftFromChildren }: AvailableChipsProps) {
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const { selection, setSelection } = chipSelection;
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const handleSelection = (key: string) => {
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let newValue = selection;
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console.log(key)
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console.log(state);
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if (newValue.length > 3) return;
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newValue.push(key);
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if (selection.length > 3) return;
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setSelection(newValue);
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setSelection((prev) => {
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let newValue = prev;
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newValue.push(key);
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return newValue;
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})
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}
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useEffect(() => {
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return;
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useActionStatus(state);
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}, [state])
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useEffect(() => {
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switch (state.actions) {
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case (GameActions.GETCHIPS):
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console.log('get chips');
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}
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})
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return (
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<div className="available-chips">
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@@ -13,22 +13,7 @@ export interface AppState {
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},
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round: number,
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players: Array<PlayerData>,
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actions?: {
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getChips?: {
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active: boolean
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chips?: Array<keyof ResourceCost>
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valid?: boolean
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}
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buyCard?: {
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active: boolean
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card?: CardData | null
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}
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reserveCard?: {
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active: boolean
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card?: CardData | null
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includeGold?: boolean
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}
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}
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actions: ActionTypes
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}
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export interface StateProps {
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@@ -43,6 +28,23 @@ export enum GameActions {
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AWAIT
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}
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export interface ActionTypes {
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getChips: {
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active: boolean
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chips?: Array<keyof ResourceCost>
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valid?: boolean
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}
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buyCard: {
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active: boolean
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card?: CardData | null
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}
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reserveCard: {
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active: boolean
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card?: CardData | null
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includeGold?: boolean
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}
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}
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export enum ActionPrompts {
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"Choose your action type below:",
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"Make a selection of three different available resources, or two of the same.",
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17
src/util/useActionStatus.tsx
Normal file
17
src/util/useActionStatus.tsx
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@@ -0,0 +1,17 @@
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import { AppState } from "./types";
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export default function useActionStatus(state: AppState) {
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switch (true) {
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case (state.actions.getChips.active):
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console.log('get chips active');
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break;
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case (state.actions.buyCard.active):
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console.log('buy card active');
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break;
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case (state.actions.reserveCard.active):
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console.log("reserve card active")
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break;
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default:
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break;
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}
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}
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50
src/util/useActionType.tsx
Normal file
50
src/util/useActionType.tsx
Normal file
@@ -0,0 +1,50 @@
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import { ActionTypes, AppState, GameActions } from "./types";
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export default function useActionType(state: AppState, action: GameActions) {
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let newActions: ActionTypes = {
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getChips: { active: false },
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buyCard: { active: false },
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reserveCard: { active: false }
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}
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switch (action) {
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case (GameActions.GETCHIPS):
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newActions = {
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...newActions,
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getChips: {
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active: true,
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chips: [],
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valid: false
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}
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}
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break;
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case (GameActions.BUYCARD):
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newActions = {
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...newActions,
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buyCard: {
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active: true,
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card: null
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}
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}
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break;
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case (GameActions.RESERVECARD):
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newActions = {
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...newActions,
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reserveCard: {
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active: true,
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card: null,
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includeGold: false
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}
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}
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break;
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case (GameActions.AWAIT):
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break;
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default:
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break;
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}
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return {
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...state,
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actions: newActions
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}
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}
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