score adds to player data when purchasing a card:
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@@ -86,7 +86,7 @@ export default function Player({ player, state, setState }: PlayerProps) {
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{/* Dynamic data from state */}
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<section className="turn-and-action-based">
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<p>Score: {dynamic?.points}</p>
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<p>Score: {dynamic && dynamic.points}</p>
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<p>{dynamic?.turnActive ? "It's your turn!" : "..."}</p>
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<button disabled={dynamic && hasMaxChips(dynamic)} onClick={() => handleClick(0)}>Get Chips</button>
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<button onClick={() => handleClick(1)}>Buy Card</button>
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