to do: differentiate between gold for purchase vs. held card for purchase
This commit is contained in:
@@ -62,28 +62,27 @@ export const buyCard = (state: AppState, setState: setStateType, card: CardData)
|
||||
let cardCostPointer = cardCost[typedKey] || 0;
|
||||
let goldToReturn = 0;
|
||||
|
||||
// @ts-ignore
|
||||
while (cardCostPointer > tempPlayerInventory) {
|
||||
while (cardCostPointer > tempPlayerInventory && availableGold > 0) {
|
||||
availableGold--;
|
||||
goldToReturn++;
|
||||
tempPlayerInventory++;
|
||||
}
|
||||
|
||||
while (cardCostPointer > 0) {
|
||||
if (tempPlayerInventory === 0) {
|
||||
availableGold--;
|
||||
goldToReturn++;
|
||||
} else {
|
||||
tempPlayerInventory--;
|
||||
tempResourcePool++;
|
||||
}
|
||||
|
||||
while (goldToReturn) {
|
||||
goldToReturn--;
|
||||
cardCostPointer--;
|
||||
tempPlayerInventory--;
|
||||
newResourcePool['gold'] && newResourcePool['gold']++;
|
||||
}
|
||||
|
||||
newResourcePool[typedKey] = tempResourcePool - goldToReturn;
|
||||
newResourcePool['gold'] = (newResourcePool['gold'] || 0) + goldToReturn;
|
||||
updatedPlayer.inventory[typedKey] = tempPlayerInventory - goldToReturn;
|
||||
while (cardCostPointer > 0) {
|
||||
cardCostPointer--;
|
||||
tempPlayerInventory--;
|
||||
tempResourcePool++;
|
||||
}
|
||||
|
||||
newResourcePool[typedKey] = tempResourcePool;
|
||||
updatedPlayer.inventory[typedKey] = tempPlayerInventory;
|
||||
updatedPlayer.inventory['gold'] = availableGold;
|
||||
}
|
||||
|
||||
@@ -128,6 +127,8 @@ export const buyCard = (state: AppState, setState: setStateType, card: CardData)
|
||||
}
|
||||
});
|
||||
|
||||
console.log(state.players);
|
||||
|
||||
// iterates through gameboard nobles to determine if any can be acquired
|
||||
for (let noble of state.gameboard.nobles) {
|
||||
const previousPlayer = usePreviousPlayer(state);
|
||||
|
||||
Reference in New Issue
Block a user