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c887e5ad74
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incorporating callback to lift ui collapse state
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2022-09-10 16:31:54 -05:00 |
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e987a2aad8
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introducing logic for color sorting of chips
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2022-08-25 13:04:57 -05:00 |
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4cfc41374e
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css migrated to scss, beginning to refactor
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2022-08-25 12:09:42 -05:00 |
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35931eb8e5
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implemented usePreviousPlayer, preparing to implement gold chip funcitonality
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2022-08-09 14:27:59 -05:00 |
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Mikayla Dobson
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3e8d3b5e03
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includes held cards in total available resources
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2022-07-30 08:24:41 -05:00 |
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ae4109a5fa
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restructuring
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2022-07-26 13:52:47 -05:00 |
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ed91a44340
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cleanup
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2022-07-26 12:41:12 -05:00 |
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Mikayla Dobson
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7d78cdddca
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does not allow player to take non-existent resources
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2022-07-25 11:55:44 -05:00 |
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Mikayla Dobson
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a073304659
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state setter formats
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2022-07-24 13:44:46 -05:00 |
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Mikayla Dobson
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f6ce03a8dc
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chip selection validator works as expected
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2022-07-24 12:56:11 -05:00 |
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Mikayla Dobson
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00b2442598
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action types being passed between components
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2022-07-24 11:09:31 -05:00 |
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Mikayla Dobson
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30425cde91
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resource selection lifted to gameboard state
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2022-07-24 10:15:06 -05:00 |
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Mikayla Dobson
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dc603c891a
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incorporating actions and chip selection into state
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2022-07-24 10:10:40 -05:00 |
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Mikayla Dobson
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d01f555c1e
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props passed through components successfully
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2022-07-23 09:42:07 -05:00 |
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Mikayla Dobson
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ec53f1889d
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to do: rendering problem in resource component
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2022-07-21 17:34:25 -05:00 |
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Mikayla Dobson
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21bf7a2eb0
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light styling
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2022-07-21 15:20:50 -05:00 |
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Mikayla Dobson
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cfae1ddfbb
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setting up routing, cleaning up context
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2022-07-21 14:38:58 -05:00 |
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