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cd187bf595
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in progress: major changes to gameboard styling
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2022-08-27 15:57:09 -05:00 |
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8be8933446
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various changes to reserved card handling in player ui
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2022-08-27 14:53:02 -05:00 |
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Mikayla Dobson
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a9a6b83500
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streamlined gameboard view, proportion adjustments
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2022-08-26 16:58:51 -05:00 |
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Mikayla Dobson
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25f2bb5837
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various ui improvements; card photo, row collapse support
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2022-08-26 16:21:11 -05:00 |
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38dd1519fa
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updates to card json. cards render photos
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2022-08-25 16:52:28 -05:00 |
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75d161a10b
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beginning to define standards for chip design
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2022-08-25 13:21:35 -05:00 |
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e987a2aad8
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introducing logic for color sorting of chips
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2022-08-25 13:04:57 -05:00 |
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4cfc41374e
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css migrated to scss, beginning to refactor
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2022-08-25 12:09:42 -05:00 |
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3156029ae0
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beginning ui rework, integrate sass
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2022-08-25 12:05:20 -05:00 |
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134ab9a284
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endgame logic; bug fix in gold chip for reserved cards
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2022-08-19 13:35:23 -05:00 |
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4d3f6bfeb4
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patch for score calculations
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2022-08-19 12:47:11 -05:00 |
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8c6222864a
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allows player to take gold chip when reserving card
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2022-08-17 12:10:07 -05:00 |
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3cdc1a78c8
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buy card appears to account for permanent resource upgrades
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2022-08-17 11:44:45 -05:00 |
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e922a73fa1
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to do: differentiate between gold for purchase vs. held card for purchase
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2022-08-16 12:48:05 -05:00 |
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6914d44900
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implemented purchase of a reserved card
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2022-08-16 12:18:22 -05:00 |
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40904d36d3
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version maintenance
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2022-08-16 11:31:22 -05:00 |
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3234966629
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merge conflict
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2022-08-12 15:06:11 -05:00 |
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15e32503e3
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quick bug fix
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2022-08-12 14:48:09 -05:00 |
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fb38130c17
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gold chips appear to function correctly?
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2022-08-12 14:30:36 -05:00 |
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2fba7b30fa
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recognizes gold chip requirement
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2022-08-12 13:37:17 -05:00 |
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74587d0a0e
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ui update: player card view shows number of each permanent resource upgrade
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2022-08-12 11:19:37 -05:00 |
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ab6a190cb5
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in progress: gold chip functionality
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2022-08-12 10:38:45 -05:00 |
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6a40c0e592
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tooExpensive gold chips test fails
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2022-08-09 14:57:31 -05:00 |
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35931eb8e5
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implemented usePreviousPlayer, preparing to implement gold chip funcitonality
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2022-08-09 14:27:59 -05:00 |
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Mikayla Dobson
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fd6d96737a
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Merge pull request #2 from innocuous-symmetry/rework-080522
Rework 080522
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2022-08-06 19:28:44 -05:00 |
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afc3e9ac47
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to do: bug, points assigned to wrong player in setStateGetNoble. trigger endgame action
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2022-08-06 19:22:35 -05:00 |
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adc653abbf
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defined logic for picking up noble, adding to score
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2022-08-06 19:14:40 -05:00 |
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b0c81078ae
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score adds to player data when purchasing a card:
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2022-08-06 18:05:12 -05:00 |
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55308bd732
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found bug: incorrect conditional, global resource was skipped if value was 0, falsy
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2022-08-06 17:46:18 -05:00 |
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bde0b1f66d
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computer mouse problems
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2022-08-06 14:33:48 -05:00 |
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8fba7605b4
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added counter for cards remaining
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2022-08-06 12:13:12 -05:00 |
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381027eb82
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purchased cards removed from available face up cards, replaced with new card from deck
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2022-08-06 11:52:18 -05:00 |
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9c067172bf
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accounts for permanent resources
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2022-08-05 20:28:07 -05:00 |
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e0ad965ac2
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cleanup
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2022-08-05 19:53:20 -05:00 |
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c7138038fa
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to do: rendering problem after buy card, remove purchased card from gameboard
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2022-08-05 18:55:07 -05:00 |
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9abd8b2667
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preparing to redefine some actions
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2022-08-05 14:08:31 -05:00 |
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4de7c30804
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to do: updateResources action, actions test suite
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2022-07-31 18:14:55 -05:00 |
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5fd2ca0344
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in progress: developing test suite with vitest
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2022-07-31 17:57:42 -05:00 |
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6d7d859fe9
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in progress: debugging buy card action
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2022-07-31 14:46:25 -05:00 |
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1122336742
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cleanup after refactoring action type functionality
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2022-07-31 13:00:14 -05:00 |
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6b79ce1be0
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simplifying action selection workflow to prevent bugs
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2022-07-31 12:54:27 -05:00 |
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fa297bc09c
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reserve card action defined
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2022-07-31 11:43:25 -05:00 |
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Mikayla Dobson
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70f2bbe16f
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to do: reserve card action, include gold chip or not
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2022-07-30 08:43:51 -05:00 |
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Mikayla Dobson
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3e8d3b5e03
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includes held cards in total available resources
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2022-07-30 08:24:41 -05:00 |
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Mikayla Dobson
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3ba8dedcfa
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card is replaced on purchase
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2022-07-30 08:01:24 -05:00 |
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b6df8714aa
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mini cards render in player ui. to do: remove purchased cards from board and stage next card
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2022-07-26 14:02:12 -05:00 |
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ae4109a5fa
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restructuring
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2022-07-26 13:52:47 -05:00 |
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94f7f2c75c
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player's spent resources are allocated back to global resource pool
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2022-07-26 13:22:01 -05:00 |
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04def01185
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supports basic point tracking and turn order handling on card purchase
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2022-07-26 13:10:06 -05:00 |
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4c4d52b983
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buying a card spends appropriate number of a player's chips
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2022-07-26 13:02:38 -05:00 |
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